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Introduction to the special issue on advances in multimedia and educational technology
New Review of Hypermedia and Multimedia ( IF 1.4 ) Pub Date : 2019-07-03 , DOI: 10.1080/13614568.2019.1706244
Seungmin Rho 1 , Dongwann Kang 2
Affiliation  

With the advances in communication and information, multimedia and other new technologies, the paradigm of education has been shifting from the conventional paper-based instruction to technology-embedded instruction. Educational institutions around the world have been incorporating new technologies into existing curriculum and course design in order to reinforce traditional textbook-based and classroom-based instruction. These technology-mediated learning environments have helped learners interact with contents, peers, and teachers. Now, thanks to the development of digital devices such as mobile phones and smart pads, ubiquitous learning following anywhere and anytime principles has become the new educational trend. The objective of this Special Issue is to investigate and explore the impact and outcome of integrating new technologies into the field of education and training. Articles for this Special Issue address a range of education and training settings, focusing on the theory, practice, and development of multimedia and educational technology. Particularly, there is a focus on pedagogical applications of new technologies in order to offer innovative ideas and insight in the fields of education and training. The first paper entitled “Utilising behavioural analytics in a blended programming learning environment,” (Paredes, Huang and Hsiao) reports on a study of the investigation of students’ learning effectiveness in programming learning. To achieve this, they utilised Web Programming Grading Assistant, which was a homegrown educational web application that provided augmented grading and feedback giving interfaces for handwritten assignments. By analysing the relation between students’ effort and academic performances, they concluded several educational implications. The second paper “Combining object detection and causality mining for efficient development of augmented reality-based on-the-job training systems in hotel management” (Koo, Lee and Kwon) proposes an AR-based On-thejob training system which employs text mining and object detection. In the system, syntactic expression of causality is learned and stored in the casual

中文翻译:

多媒体和教育技术进步特刊简介

随着通信和信息、多媒体等新技术的进步,教育范式已经从传统的纸本教学转向技术嵌入式教学。世界各地的教育机构一直在将新技术融入现有的课程和课程设计,以加强传统的基于教科书和课堂的教学。这些以技术为中介的学习环境帮助学习者与内容、同伴和教师互动。现在,随着手机、智能平板等数字设备的发展,遵循随时随地原则的泛在学习已经成为新的教育趋势。本期特刊的目的是调查和探索将新技术融入教育和培训领域的影响和结果。本期特刊的文章涉及一系列教育和培训环境,重点关注多媒体和教育技术的理论、实践和发展。特别是,重点关注新技术的教学应用,以提供教育和培训领域的创新思想和洞察力。第一篇题为“在混合式编程学习环境中使用行为分析”的论文(Paredes、Huang 和 Hsiao)报告了对学生在编程学习中的学习效果调查的研究。为了实现这一目标,他们使用了 Web Programming Grading Assistant,这是一个本土教育网络应用程序,提供增强的评分和反馈,为手写作业提供界面。通过分析学生的努力与学业成绩之间的关系,他们得出了一些教育意义。第二篇论文“结合对象检测和因果关系挖掘以有效开发基于增强现实的酒店管理在职培训系统”(Koo、Lee 和 Kwon)提出了一种基于 AR 的在职培训系统,该系统采用文本挖掘和物体检测。在系统中,因果关系的句法表达被学习并存储在随意的 第二篇论文“结合对象检测和因果关系挖掘以有效开发基于增强现实的酒店管理在职培训系统”(Koo、Lee 和 Kwon)提出了一种基于 AR 的在职培训系统,该系统采用文本挖掘和物体检测。在系统中,因果关系的句法表达被学习并存储在随意的 第二篇论文“结合对象检测和因果关系挖掘以有效开发基于增强现实的酒店管理在职培训系统”(Koo、Lee 和 Kwon)提出了一种基于 AR 的在职培训系统,该系统采用文本挖掘和物体检测。在系统中,因果关系的句法表达被学习并存储在随意的
更新日期:2019-07-03
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