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Design and implementation of invention learning curriculum-based serious game contents
New Review of Hypermedia and Multimedia ( IF 1.4 ) Pub Date : 2019-07-03 , DOI: 10.1080/13614568.2019.1645216
JunHee Yoon 1 , JungYoon Kim 2
Affiliation  

ABSTRACT In this paper, invention learning curriculum-based serious game contents were designed and developed. Developed serious game contents evaluated effectiveness among elementary school students with participants classified according to enthusiasm for learning and communication condition for a period of first semester. Existing game-based learning contents tend to give too much importance to learning or amusement which has made it difficult to develop contents. To solve the above-mentioned problems, this study designed and developed serious game which strengthened organic combination between amusement and learning. Serious game contents were designed and developed ways which understand invention principle of curriculum as game play. Evaluation of effectiveness showed that serious game is effective in learning of participants in this study. It was ascertained that students with greater enthusiasm for learning who volunteered invention education course showed better recognition of invention and game than those who studied under general curriculum.

中文翻译:

基于发明学习课程的严肃游戏内容的设计与实现

摘要 本文设计并开发了基于发明学习课程的严肃游戏内容。开发严肃的游戏内容,评估小学生第一学期的有效性,参与者根据学习热情和交流情况进行分类。现有的基于游戏的学习内容往往过于重视学习或娱乐,这使得内容开发变得困难。针对上述问题,本研究设计开发了严肃游戏,加强了娱乐与学习的有机结合。认真的游戏内容被设计和开发的方式将课程的发明原理理解为游戏。有效性评估表明,严肃游戏对本研究参与者的学习是有效的。
更新日期:2019-07-03
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