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A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games
Entertainment Computing ( IF 2.8 ) Pub Date : 2020-02-07 , DOI: 10.1016/j.entcom.2020.100353
Felix Reer , Nicole C. Krämer

Addressing gaps in existing research, the current laboratory experiment (n = 139) examined the role that social facets play in the video gaming experience that multiplayer first-person shooter games provide. First, three different social settings of playing were compared concerning the amount of enjoyment and well-being they induced and second, a structural model based on self-determination theory was tested that aimed to investige connections between social facets of playing, game-based satisfaction of competence and relatedness needs, and positive psychological outcomes of playing. The results indicate that also among supposedly unsocial first-person shooter games social interactions among fellow players and the presence of human co-players are important factors that can shape effects of playing positively. Structural equation modeling further indicated that communicating with fellow players and team play can help players of first-person shooter games to satisfy essential psychological needs that, in turn, is connected to increases in well-being and enjoyment.



中文翻译:

基于自决理论的实验室实验,涉及玩多人第一人称射击游戏的社会方面

为了弥补现有研究的空白,当前的实验室实验(n = 139)检查了社交方面在多人第一人称射击游戏提供的视频游戏体验中的作用。首先,比较了三种不同的游戏社会环境,涉及它们带来的愉悦和幸福感;其次,测试了基于自决理论的结构模型,旨在研究游戏社会层面,基于游戏的满意度之间的联系能力和相关性需求以及游戏的积极心理结果。结果表明,在所谓的不社交的第一人称射击游戏中,同伴玩家之间的社交互动和人类共同玩家的存在也是可以积极影响比赛效果的重要因素。

更新日期:2020-02-07
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