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A Study of Cybersickness and Sensory Conflict Theory using a Motion-Coupled Virtual Reality System
Displays ( IF 3.7 ) Pub Date : 2020-01-01 , DOI: 10.1016/j.displa.2019.08.004
Adrian K.T. Ng , Leith K.Y. Chan , Henry Y.K. Lau

Abstract Sensory conflict theory explains that motion sickness in virtual reality (VR) systems can be caused due to the mismatch between visual and vestibular senses. This study examines whether coupling physical motions to visual stimuli in VR could reduce this discomfort. A motion-coupled VR system developed on a motion platform, providing vestibular cues to supplement visual roll from a head-mounted display (HMD), was used. Three conditions were tested: visual rotation only (stationary), visual-physical motion synchronised (synchronous), and vestibular motion with a self-referenced visual environment. Results show that when users are placed under a visual-vestibular synchronised condition, their subjective miserable score of cybersickness decreased while their comfort level of the overall experience increased. This indicates that a motion-coupled system, if integrated seamlessly in VR, could mitigate cybersickness symptoms.

中文翻译:

使用运动耦合虚拟现实系统研究网络病和感官冲突理论

摘要 感官冲突理论解释了虚拟现实 (VR) 系统中的晕动病可能是由于视觉和前庭感觉之间的不匹配造成的。这项研究检验了在 VR 中将身体运动与视觉刺激相结合是否可以减少这种不适。使用在运动平台上开发的运动耦合 VR 系统,提供前庭线索以补充头戴式显示器 (HMD) 的视觉滚动。测试了三种条件:仅视觉旋转(静止)、视觉-物理运动同步(同步)和具有自我参照视觉环境的前庭运动。结果表明,当用户处于视觉-前庭同步条件下时,他们的主观悲惨网络疾病得分下降,而整体体验的舒适度增加。
更新日期:2020-01-01
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