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Towards a Methodology for Field Work in Computational Creativity
New Generation Computing ( IF 2.0 ) Pub Date : 2020-09-07 , DOI: 10.1007/s00354-020-00105-z
Rafael Pérez y Pérez , Margareta Ackerman

This work proposes a methodology for conducting field work in computational creativity, referring to field work as the effort of actively making a system or its artifacts widely accessible outside the academic world. Field work aims to study how creative computer agents and/or their products influence society, and how the dynamics that arise from the interaction between people and those inventive machines or their artifacts can inform the design of computational creativity methods, systems and artefacts. In this paper, we reflect on our experiences making our systems ALYSIA and MEXICA broadly available. In the case of ALYSIA, the system itself was made accessible, whereas MEXICA’s artifacts (stories) were shared through a traditionally published book for a broad readership. We then propose a five step methodology for effectively conducting field work in Computational Creativity. The participation of the computational creativity community is essential to test and enrich this methodology.

中文翻译:

计算创造力实地工作的方法论

这项工作提出了一种在计算创造力方面进行实地工作的方法,将实地工作称为积极使系统或其工件在学术界之外广泛访问的努力。实地工作旨在研究创造性计算机代理和/或其产品如何影响社会,以及人们与那些具有创造性的机器或其人工制品之间的相互作用产生的动态如何为计算创造性方法、系统和人工制品的设计提供信息。在本文中,我们反思了我们使我们的系统 ALYSIA 和 MEXICA 广泛可用的经验。就 ALYSIA 而言,系统本身是可访问的,而 MEXICA 的人工制品(故事)则通过传统出版的书籍为广大读者共享。然后,我们提出了一个五步法,用于有效地开展计算创造力领域的工作。计算创造力社区的参与对于测试和丰富这种方法至关重要。
更新日期:2020-09-07
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