当前位置: X-MOL 学术IEEE Comput. Graph. Appl. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Developing children's collaborative problem-solving skills with a serious game
IEEE Computer Graphics and Applications ( IF 1.7 ) Pub Date : 2020-09-01 , DOI: 10.1109/mcg.2020.3011616
Ricardo Rodrigues 1 , Paula da Costa Ferreira 1 , Rui Prada 1 , Paula Paulino 1 , Ana Margarida Veiga Simao 1
Affiliation  

To support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game's main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies.

中文翻译:

通过严肃的游戏培养孩子的协作解决问题的能力

为了支持数学解决问题的学习,我们创建了 Festarola,这是一款数字严肃游戏,玩家是团队的一员,为一群客人组织派对。该游戏的主要目标是为学生制定解决问题的策略,并促进自我和共享的规范学习。游戏按照解决问题的四个阶段进行设计,即按照自我调节阶段,即理解问题(预见)、制定计划(战略规划)、执行计划(绩效)和反思关于结果(自我反省)。对 363 名小学生进行了一项用户研究,以衡量游戏的影响。在几次会议中,孩子们分别和集体地与游戏的不同部分进行了互动。
更新日期:2020-09-01
down
wechat
bug