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Violent Video Games in Forensic Psychiatric Hospitals.
Journal of the American Academy of Psychiatry and the Law ( IF 2.807 ) Pub Date : 2020-07-16 , DOI: 10.29158/jaapl.200004-20
Tobias D Wasser 1 , Rocksheng Zhong 1 , Jeffrey Mufson 1 , Ayala Danzig 1 , Livja Koka 1 , Reena Kapoor 1
Affiliation  

Popular media and the lay public have long expressed concerns about the association between violent video games and violent behavior. The current scientific literature exploring this connection focuses primarily on the relationship between violent video games and aggression in healthy populations. We are unaware of prior publications exploring the effect of such games on aggression in institutional settings or with forensic populations. Here we examine whether state psychiatric institutions, particularly forensic hospitals, have set policies to govern the use of violent video games for patients under their care. We present data from a national survey of such institutions in the United States, with some anecdotal international data included. The results demonstrate that hospital policies, when they exist, are inconsistent in their approaches to the use of violent video games. We argue that hospitals should devise policies that acknowledge the limited evidence in this area and that optimally balance the relevant stakeholders' interests. We propose guiding principles that balance these competing interests for institutions to consider when developing such policies. Finally, we advocate for further research regarding the safety and potential therapeutic effects of video games in forensic settings so that an evidence-based approach can be initiated future.

中文翻译:

法医精神病医院的暴力视频游戏。

大众媒体和非专业人士长期以来一直对暴力视频游戏与暴力行为之间的关联表示担忧。当前探讨这种联系的科学文献主要关注暴力视频游戏与健康人群的侵略之间的关系。我们没有意识到以前的出版物探讨这种游戏对机构环境或法医人口的侵略的影响。在这里,我们研究了州精神病学机构,特别是法医医院,是否已制定政策来管理针对受照护患者的暴力视频游戏。我们提供的数据来自对美国此类机构的国家调查,其中包括一些轶事国际数据。结果表明,如果有医院政策,在使用暴力视频游戏的方法上不一致。我们认为,医院应该制定政策,承认这一领域的有限证据,并以最佳方式平衡相关利益相关者的利益。我们提出指导原则,以平衡这些相互竞争的利益,供机构在制定此类政策时考虑。最后,我们提倡对法医环境中视频游戏的安全性和潜在治疗效果进行进一步研究,以便将来可以采用基于证据的方法。我们提出指导原则,以平衡这些相互竞争的利益,供机构在制定此类政策时考虑。最后,我们提倡对法医环境中视频游戏的安全性和潜在治疗效果进行进一步研究,以便将来可以采用基于证据的方法。我们提出指导原则,以平衡这些相互竞争的利益,供机构在制定此类政策时考虑。最后,我们提倡对法医环境中视频游戏的安全性和潜在治疗效果进行进一步研究,以便将来可以采用基于证据的方法。
更新日期:2020-07-16
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