当前位置: X-MOL 学术Cogn. Dev. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight
Cognitive Development ( IF 1.8 ) Pub Date : 2020-10-01 , DOI: 10.1016/j.cogdev.2020.100934
Caitlin E V Mahy 1 , Chelsey Masson 1 , Amanda M Krause 2 , Tessa R Mazachowsky 1
Affiliation  

Abstract Future simulation and motivation are two strategies that might help children improve their induced-state episodic foresight. In Study 1, 3- to 5-year-old children (N = 96) consumed pretzels (to induce thirst) and were asked what they would prefer the next day, pretzels or water. Children were randomly assigned to an experimental condition: (1) a standard thirsty condition, (2) an episodic simulation condition where they imagined being hungry the next day, (3) a motivation condition where children chose between a cupcake and water, or (4) a control condition (thirst was not induced). Future preferences did not differ by age and children were less likely to choose water (vs. a cupcake) in the motivation condition compared to the standard thirsty condition. Study 2 found that 3- to 5-year-old children (N = 22) were also less likely to choose water for right now versus a cupcake when thirst was induced.

中文翻译:

情景未来模拟和动机对幼儿诱导状态情景预见的影响

摘要 未来模拟和动机是两种可能有助于儿童提高诱导状态情景预见性的策略。在研究 1 中,3 至 5 岁的儿童(N = 96)食用椒盐脆饼(以引起口渴),并被问及他们第二天更喜欢吃椒盐脆饼还是水。孩子们被随机分配到一个实验条件:(1)标准口渴条件,(2)情景模拟条件,他们想象第二天会饿,(3)动机条件,孩子们在纸杯蛋糕和水之间进行选择,或( 4)控制条件(不引起口渴)。未来的偏好不会因年龄而异,与标准口渴条件相比,儿童在动机条件下不太可能选择水(而不是纸杯蛋糕)。
更新日期:2020-10-01
down
wechat
bug