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Immersive analysis of user motion in VR applications
The Visual Computer ( IF 3.0 ) Pub Date : 2020-08-12 , DOI: 10.1007/s00371-020-01942-1
Simon Kloiber , Volker Settgast , Christoph Schinko , Martin Weinzerl , Johannes Fritz , Tobias Schreck , Reinhold Preiner

With the rise of virtual reality experiences for applications in entertainment, industry, science and medicine, the evaluation of human motion in immersive environments is becoming more important. By analysing the motion of virtual reality users, design choices and training progress in the virtual environment can be understood and improved. Since the motion is captured in a virtual environment, performing the analysis in the same environment provides a valuable context and guidance for the analysis. We have created a visual analysis system that is designed for immersive visualisation and exploration of human motion data. By combining suitable data mining algorithms with immersive visualisation techniques, we facilitate the reasoning and understanding of the underlying motion. We apply and evaluate this novel approach on a relevant VR application domain to identify and interpret motion patterns in a meaningful way.

中文翻译:

VR应用中用户动作的沉浸式分析

随着虚拟现实体验在娱乐、工业、科学和医学领域的应用的兴起,对沉浸式环境中人体运动的评估变得越来越重要。通过分析虚拟现实用户的动作,可以了解和改进虚拟环境中的设计选择和训练进度。由于运动是在虚拟环境中捕获的,因此在同一环境中执行分析为分析提供了有价值的背景和指导。我们创建了一个视觉分析系统,专为沉浸式可视化和人体运动数据探索而设计。通过将合适的数据挖掘算法与沉浸式可视化技术相结合,我们促进了对底层运动的推理和理解。
更新日期:2020-08-12
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