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The configuration and experience mapping of an accessible VR environment for effective design reviews
AI EDAM ( IF 1.7 ) Pub Date : 2020-07-20 , DOI: 10.1017/s0890060420000293
Andrew Wodehouse , Brian Loudon , Lewis Urquhart

This paper presents a new VR interaction environment for the evaluation of digital prototypes, specifically in designer–client review sessions, and documents its implementation via experience mapping. Usability of VR controllers and basic manipulation remains a barrier for lay users, and a range of typical implementations are reviewed, highlighting the need for an easily accessible interface for this setting. The resulting interface configuration – the Control Carousel – demonstrates how the appropriate use of familiar mechanisms can increase VR accessibility. Three case studies using the Carousel in commercial design projects are described, and the subsequent interface refinements outlined. Finally, the development of an experience map describing the logistical, interactive, and emotive factors affecting the Carousel's implementation is documented. This provides insights on how experience mapping can be used as part of a human-centred design process to ensure VR environments are attuned to the requirements of users, in this instance delivering improved collaborative reviews.

中文翻译:

用于有效设计审查的可访问 VR 环境的配置和体验映射

本文介绍了一种新的 VR 交互环境,用于评估数字原型,特别是在设计师-客户审查会议中,并通过体验映射记录其实施。VR 控制器的可用性和基本操作仍然是外行用户的障碍,并且审查了一系列典型的实现,强调需要一个易于访问的界面来实现此设置。由此产生的界面配置——控制轮播——展示了如何适当使用熟悉的机制来增加 VR 的可访问性。描述了在商业设计项目中使用轮播的三个案例研究,并概述了随后的界面改进。最后,开发描述影响轮播的后勤、互动和情感因素的体验地图。s 实施记录在案。这提供了有关如何将体验映射用作以人为中心的设计过程的一部分的见解,以确保 VR 环境适应用户的需求,在这种情况下提供改进的协作审查。
更新日期:2020-07-20
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