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Making a dart for a clothing pattern in virtual space
International Journal of Clothing Science and Technology ( IF 1.0 ) Pub Date : 2020-03-06 , DOI: 10.1108/ijcst-06-2019-0074
Shigeru Inui , Yuko Mesuda , Yosuke Horiba

The final goal of this study is to virtualize draping. Draping which is one of the methods to design paper patterns for clothing requires much labor and time. The sub-goal of this study is to construct a system in which the fundamental functions of draping are equipped.,The system is realized in the virtual world by integrating the virtualized elements of real draping. The cloth is modeled by mechanical formulation, and the shape is determined by numerical calculation. The hand is geometrically modeled, and the captured motions of the hand and fingers are applied to the model. The model dress form is made from the data by measurement. The system in which darts can be made in the virtual space is constructed by integrating the models.,It is confirmed that the cloth model in the virtual world can be manipulated by the motions of the fingers in the real world. And it is suggested that it is possible to design practical paper patterns for clothing by adding functions to the system.,We are aiming at the system to design paper patterns by the movements of the fingers. With this system, it is expected that the efficiency in designing paper patterns is much improved, and it becomes possible to design clothing that fits individuals efficiently.

中文翻译:

在虚拟空间中为服装图案制作飞镖

这项研究的最终目标是虚拟化悬垂。悬垂是设计服装纸样的方法之一,需要大量的劳动和时间。本研究的子目标是构建一个具备悬垂基本功能的系统。该系统通过集成真实悬垂的虚拟化元素在虚拟世界中实现。布料采用力学公式建模,形状由数值计算确定。对手进行几何建模,并将捕获的手和手指的运动应用于模型。模特着装形式是根据数据通过测量制成的。可以在虚拟空间中制作飞镖的系统是通过集成模型构建的。经证实,虚拟世界中的布料模型可以通过现实世界中手指的动作进行操控。并建议通过在系统中添加功能来设计实用的服装纸样。,我们的目标是通过手指的运动来设计纸样的系统。有了这个系统,设计纸样的效率有望大大提高,并且可以有效地设计出适合个人的服装。
更新日期:2020-03-06
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