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The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review
Computer Applications in Engineering Education ( IF 2.0 ) Pub Date : 2020-07-18 , DOI: 10.1002/cae.22304
Ivan Garcia 1 , Carla Pacheco 1 , Francisco Méndez 1 , Jose A. Calvo‐Manzano 2
Affiliation  

The software industry is becoming an increasingly important part of the economy in countries that have realized that the education of future software engineers is crucial to having a vibrant software industry. However, software engineering education is still influenced by traditional teaching impeding the acquisition of soft skills. Game‐based learning (GBL) combines learning with different known resources, such as games, to support and improve the teaching/learning process and/or student evaluation through active learning. This study presents a systematic literature review on the use of GBL for teaching software engineering at the undergraduate level, from 2001 to 2020, by addressing four research questions: What kinds of games have been developed for software engineering education? Which software engineering areas have been addressed by these games? Which soft skills have been promoted by using these games? How have these skills been evaluated? The study found 96 studies to answer these four questions. The findings provided evidence on the development of digital games focused on teaching the fundamentals of software engineering defined by software engineering body of knowledge. Moreover, these games have been able to promote the acquisition of more than one soft skill which is beneficial for undergraduate students.

中文翻译:

基于游戏的学习对本科软件工程课程“软技能”习得的影响:系统文献综述

在已经意识到未来软件工程师的教育对于拥有一个充满活力的软件产业至关重要的国家,软件产业正成为经济中越来越重要的一部分。然而,软件工程教育仍然受到传统教学的影响,阻碍了软技能的获得。基于游戏的学习 (GBL) 将学习与不同的已知资源(例如游戏)相结合,通过主动学习来支持和改进教学/学习过程和/或学生评估。本研究通过解决四个研究问题,对 2001 年至 2020 年在本科阶段使用 GBL 进行软件工程教学进行了系统的文献综述:为软件工程教育开发了哪些类型的游戏?这些游戏解决了哪些软件工程领域?使用这些游戏提升了哪些软技能?如何评估这些技能?该研究发现了 96 项研究来回答这四个问题。研究结果为数字游戏的开发提供了证据,该游戏专注于教授由软件工程知识体系定义的软件工程基础知识。而且,这些游戏已经能够促进对本科生有益的一种以上软技能的获得。研究结果为数字游戏的开发提供了证据,该游戏专注于教授由软件工程知识体系定义的软件工程基础知识。而且,这些游戏已经能够促进对本科生有益的一种以上软技能的获得。研究结果为数字游戏的开发提供了证据,该游戏专注于教授由软件工程知识体系定义的软件工程基础知识。而且,这些游戏已经能够促进对本科生有益的一种以上软技能的获得。
更新日期:2020-07-18
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