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Key factors that influence the UX of a dual-player game for the cognitive stimulation and motor rehabilitation of older adults
Universal Access in the Information Society ( IF 2.1 ) Pub Date : 2020-07-14 , DOI: 10.1007/s10209-020-00746-3
Gilberto Borrego , Alberto L. Morán , Victoria Meza , Felipe Orihuela-Espina , Luis Enrique Sucar

In this work, the results of usability and user experience (UX) evaluation of a serious video game for the cognitive stimulation and motor rehabilitation of the upper limb of the elderly are presented. The serious game includes features that allow (1) performing cooperative therapy exercises between two patients, (2) remote session configuration therapy, and (3) monitoring/analyzing the sessions’ results by the therapist. An evaluation of the game with 16 older adults provides evidence about how the tool is perceived by participants, who embraced it as stimulating, useful, usable and even fun, and which impacts in therapy compliance and acceptability by the elderly. In addition, through an in depth analysis of the participants’ performance and observed emotions, as well as their self-report, we determined which engagement attributes are present in the game. Finally, we also found evidence that suggests that the participants’ skill level and the game difficulty level rather than just a good performance on the game are key factors that influence their enjoyment and frustration.



中文翻译:

影响老年人认知刺激和运动康复的双玩家游戏的用户体验的关键因素

在这项工作中,介绍了针对老年人上肢的认知刺激和运动康复的严肃视频游戏的可用性和用户体验(UX)评估结果。严肃游戏的功能包括允许(1)在两名患者之间进行协作治疗练习,(2)远程会话配置治疗以及(3)治疗师监视/分析会话结果。对具有16位老年人的游戏进行的评估提供了有关参与者如何看待该工具的证据,参与者认为该工具具有刺激性,实用性,可用性甚至乐趣,并且会影响老年人的治疗依从性和可接受性。此外,通过对参与者的表现和观察到的情绪以及他们的自我报告进行深入分析,我们确定了游戏中存在哪些参与属性。最后,我们还发现了证据,表明参与者的技能水平和游戏难度水平,而不仅仅是在游戏中的良好表现,是影响他们享受和沮丧的关键因素。

更新日期:2020-07-15
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