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Virtual reality training enhances gait poststroke: a systematic review and meta‐analysis
Annals of the New York Academy of Sciences ( IF 4.1 ) Pub Date : 2020-07-13 , DOI: 10.1111/nyas.14420
Shashank Ghai 1, 2 , Ishan Ghai 3 , Anouk Lamontagne 1, 2
Affiliation  

Virtual reality (VR)–based interventions are gaining widespread attention for managing neurological disorders such as stroke. A metastatistical consensus regarding the intervention is strongly warranted. In this study, we attempt to address this gap in the literature and provide the current state of evidence for the effects of VR on gait performance. We conducted both between‐ and within‐group meta‐analyses to provide a state of evidence for VR. Moreover, we conducted a search adhering to PRISMA guidelines on nine databases. Out of 1866 records, 32 studies involving a total of 809 individuals were included in this review. Considering all included studies, significant enhancements in gait parameters were observed with VR‐based interventions compared with conventional therapy. A between‐group meta‐analysis reported beneficial significant medium effects of VR training on cadence (Hedge's g = 0.55), stride length ((STrL; Hedge's g = 0.46), and gait speed (Hedge's g = 0.30). Similarly, a within‐group meta‐analysis further revealed positive medium effects of VR on cadence (Hedge's g = 0.76), STrL (Hedge's g = 0.61), and gait speed (Hedge's g = 0.69). Additional subgroup analyses revealed beneficial effects of joint application of VR and robot‐assisted gait training on gait speed (Hedge's g = 0.50). Collectively, findings from this review provide evidence for the effectiveness of VR‐based gait training for stroke survivors.

中文翻译:

虚拟现实训练增强中风后步态:系统评价和荟萃分析

基于虚拟现实 (VR) 的干预措施在管理神经系统疾病(如中风)方面受到广泛关注。强烈需要关于干预的统计共识。在这项研究中,我们试图解决文献中的这一差距,并为 VR 对步态表现的影响提供当前的证据状态。我们进行了组间和组内荟萃分析,以提供 VR 的证据状态。此外,我们根据 PRISMA 指南对九个数据库进行了搜索。在 1866 条记录中,共有 809 人参与了 32 项研究。考虑到所有纳入的研究,与传统疗法相比,基于 VR 的干预措施可显着改善步态参数。一项组内荟萃分析进一步揭示了 VR 对节奏(Hedge 的 g = 0.76)、STrL(Hedge 的 g = 0.61)和步态速度(Hedge 的 g = 0.69)的积极中等影响。其他亚组分析揭示了联合应用 VR 和机器人辅助步态训练对步态速度的有益影响(Hedge 的 g = 0.50)。总的来说,本次审查的结果为基于 VR 的步态训练对中风幸存者的有效性提供了证据。一项组内荟萃分析进一步揭示了 VR 对节奏(Hedge 的 g = 0.76)、STrL(Hedge 的 g = 0.61)和步态速度(Hedge 的 g = 0.69)的积极中等影响。其他亚组分析揭示了联合应用 VR 和机器人辅助步态训练对步态速度的有益影响(Hedge 的 g = 0.50)。总的来说,本次审查的结果为基于 VR 的步态训练对中风幸存者的有效性提供了证据。
更新日期:2020-07-13
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