当前位置: X-MOL 学术Adv. Eng. Inform. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Towards a customizable immersive virtual reality serious game for earthquake emergency training
Advanced Engineering Informatics ( IF 8.0 ) Pub Date : 2020-07-08 , DOI: 10.1016/j.aei.2020.101134
Zhenan Feng , Vicente A. González , Carol Mutch , Robert Amor , Anass Rahouti , Anouar Baghouz , Nan Li , Guillermo Cabrera-Guerrero

Earthquake emergencies require a variety of behavioral responses in order to ensure the safety of occupants, which is different from simply exiting a building in fire emergencies. This makes it more complex to train building occupants in order to acquire skills that align to best practices for immediate earthquake response and post-earthquake evacuation. In recent years, Immersive Virtual Reality (IVR) and Serious Games (SGs) have become popular as training tools for earthquake emergencies. IVR SGs have been introduced to train individuals for specific building layouts or settings with fixed training objectives. However, the lack of flexibility in existing IVR SGs makes it challenging to have widespread uptake as trainees require different training objectives, pedagogical strategies, context, and content. As a result, the effectiveness of IVR SGs training is jeopardized if the customization ability is limited. To overcome this limitation, this paper presents a customization framework for IVR SGs suited to earthquake emergency training, using the concept of adaptive game-based learning. Trainees can receive training in context by customizing virtual environments, storylines, and teaching methods. A case study was undertaken to validate the proposed framework. Results showed the potential to carry out the customization process with ease, to generate a customized training experience, and to deliver the customized training for optimum learning.



中文翻译:

面向可定制的沉浸式虚拟现实严肃游戏,用于地震应急训练

地震紧急情况要求采取各种行为应对措施,以确保乘员的安全,这与在火灾紧急情况下简单地离开建筑物不同。这使得培训建筑人员以获取与最佳实践相匹配的技能,以便立即进行地震响应和地震后撤离变得更加复杂。近年来,沉浸式虚拟现实(IVR)和严肃游戏(SGs)作为地震紧急情况的培训工具而流行。引入了IVR SG,以固定的培训目标对个人进行特定建筑物布局或设置的培训。然而,由于受训人员需要不同的培训目标,教学策略,背景和内容,因此现有的IVR SG缺乏灵活性,因此难以广泛接受。结果是,如果定制能力受到限制,IVR SGs培训的有效性将受到损害。为克服此限制,本文提出了一种基于自适应游戏学习的概念的IVR SG定制化框架,适用于地震应急训练。通过定制虚拟环境,故事情节和教学方法,学员可以在上下文中接受培训。进行了案例研究以验证建议的框架。结果显示了轻松进行定制过程,生成定制培训经验以及提供定制培训以实现最佳学习的潜力。使用基于自适应游戏的学习的概念。通过定制虚拟环境,故事情节和教学方法,学员可以在上下文中接受培训。进行了案例研究以验证建议的框架。结果显示了轻松进行定制过程,生成定制培训经验以及提供定制培训以实现最佳学习的潜力。使用基于自适应游戏的学习的概念。通过定制虚拟环境,故事情节和教学方法,受训人员可以在上下文中接受培训。进行了案例研究以验证提议的框架。结果显示了轻松进行定制过程,生成定制培训经验以及提供定制培训以实现最佳学习的潜力。

更新日期:2020-07-08
down
wechat
bug