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Artificial Intelligence and Mobile Programming Courses for a Video Game Development Program in Chile
Computing in Science & Engineering ( IF 2.1 ) Pub Date : 2020-07-01 , DOI: 10.1109/mcse.2020.2986758
Nicolas A. Barriga 1 , Felipe Besoain 1
Affiliation  

In this article, we present our curriculum design process for two-third-year undergraduate courses: artificial intelligence for video games and mobile device programming. These are part of a 4.5 year program in video game development and virtual reality engineering. We explore the range of possible content, usually aimed at traditional computer science or software engineering students or practitioners, and extract and adapt it to our particular program. Students developed high quality apps, achieved good standings in AI competitions, and some even published peer-reviewed articles. We believe the approach presented in this article is broadly applicable, but can be especially useful to instructors creating courses for uncommon and innovative programs.

中文翻译:

智利视频游戏开发项目的人工智能和移动编程课程

在本文中,我们介绍了我们的三年制本科课程的课程设计过程:视频游戏和移动设备编程的人工智能。这些是视频游戏开发和虚拟现实工程 4.5 年计划的一部分。我们探索可能的内容范围,通常针对传统的计算机科学或软件工程的学生或从业者,并将其提取出来并使其适应我们的特定程序。学生开发了高质量的应用程序,在人工智能竞赛中取得了良好的成绩,有的甚至发表了同行评议的文章。我们相信本文中介绍的方法具有广泛的适用性,但对于为不常见和创新课程创建课程的教师尤其有用。
更新日期:2020-07-01
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