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Deciding Parity Games in Quasi-polynomial Time
SIAM Journal on Computing ( IF 1.2 ) Pub Date : 2020-01-14 , DOI: 10.1137/17m1145288
Cristian S. Calude , Sanjay Jain , Bakhadyr Khoussainov , Wei Li , Frank Stephan

SIAM Journal on Computing, Ahead of Print.
It is shown that the parity game can be solved in quasi-polynomial time. The parameterized parity game---with $n$ nodes and $m$ distinct values (a.k.a. colors or priorities)---is proven to be in the class of fixed parameter tractable problems when parameterized over $m$. Both results improve known bounds, from runtime $n^{O(\sqrt{n})}$ to $O(n^{\log(m)+6})$ and from an XP algorithm with runtime $O(n^{\Theta(m)})$ for fixed parameter $m$ to a fixed parameter tractable algorithm with runtime $O(n^5+2^{m\log(m)+6m})$. As an application, it is proven that colored Muller games with $n$ nodes and $m$ colors can be decided in time $O((m^m \cdot n)^5)$; it is also shown that this bound cannot be improved to $2^{o(m \cdot \log(m))} \cdot n^{O(1)}$ in the case that the exponential time hypothesis is true. Further investigations deal with memoryless Muller games and multidimensional parity games.


中文翻译:

拟多项式时间内的奇偶校验游戏

《 SIAM计算杂志》,预印本。
结果表明,奇偶博弈可以在拟多项式时间内求解。参数化的奇偶游戏-具有$ n $个节点和$ m $个不同的值(又称颜色或优先级)-被证明在参数化超过$ m $时属于固定参数易处理的问题类别。从运行时$ n ^ {O(\ sqrt {n})} $到$ O(n ^ {\ log(m)+6})$以及运行时$ O(n将固定参数$ m $的^ {\ Theta(m)})$转换为运行时$ O(n ^ 5 + 2 ^ {m \ log(m)+ 6m})$的固定参数可处理算法。作为一种应用,证明了具有$ n $个节点和$ m $个颜色的穆勒彩色游戏可以及时确定$ O((m ^ m \ cdot n)^ 5)$; 还表明,在指数时间假设为真的情况下,不能将该边界提高到$ 2 ^ {o(m \ cdot \ log(m))} \ cdot n ^ {O(1)} $。
更新日期:2020-01-14
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