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Thresholds
ACM Journal on Computing and Cultural Heritage ( IF 2.1 ) Pub Date : 2020-05-31 , DOI: 10.1145/3369394
Paul Tennent 1 , Sarah Martindale 1 , Steve Benford 1 , Dimitrios Darzentas 1 , Pat Brundell 1 , Mat Collishaw 2
Affiliation  

We examine the experience of Thresholds , a virtual reality (VR) recreation of the world's first photographic exhibition, which has toured to multiple museums. Following the method of performance-led research in the wild, we provide an account of the artist's design rationale and the experiences of visitors as the work toured. We reveal how the overlaying and juxtaposing of virtual and physical spaces established a VR architecture that underpinned the extended user experience. Overlaying was used to layer a virtual model onto a corresponding physical set to deliver physical sensations of touch and movement alongside visual and audio stimuli. Juxtaposition was used to embed the VR installation within the surrounding gallery space at each host museum, dealing with the challenges of entering, exiting, spectating, and invigilating the experience. We propose that museum designers can use these techniques to deliver VR installations that are compelling but also scalable and tourable.

中文翻译:

门槛

我们考察经验门槛,世界上第一个摄影展览的虚拟现实 (VR) 娱乐,该展览已经参观了多个博物馆。遵循以表演为主导的野外研究方法,我们提供了艺术家的设计原理和参观者在作品参观时的体验。我们揭示了虚拟和物理空间的叠加和并置如何建立一个支撑扩展用户体验的 VR 架构。叠加用于将虚拟模型分层到相应的物理集合上,以提供触觉和运动的物理感觉以及视觉和听觉刺激。并置被用来将 VR 装置嵌入到每个主办博物馆的周围画廊空间中,以应对进入、退出、观看和监督体验的挑战。
更新日期:2020-05-31
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