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Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality
ACM Journal on Computing and Cultural Heritage ( IF 2.1 ) Pub Date : 2020-05-31 , DOI: 10.1145/3377143
Elmedin Selmanović 1 , Selma Rizvic 1 , Carlo Harvey 2 , Dusanka Boskovic 1 , Vedad Hulusic 3 , Malek Chahin 1 , Sanda Sljivo 1
Affiliation  

Presentations of virtual cultural heritage artifacts are often communicated via the medium of interactive digital storytelling. The synergy of a storied narrative embedded within a 3D virtual reconstruction context has high consumer appeal and edutainment value. We investigate if 360° videos presented through virtual reality further contribute to user immersion for the application of preserving intangible cultural heritage. A case study then analyzes whether conventional desktop media is significantly different from virtual reality as a medium for immersion in intangible heritage contexts. The case study describes bridge diving at Stari Most, the old bridge in Mostar Bosnia. This application aims to present and preserve the bridge diving tradition at this site. The project describes the site and history along with cultural connections, and a series of quiz questions are presented after viewing all of the materials. Successful completion of the quiz allows a user to participate in a virtual bridge dive. The subjective evaluation provided evidence to suggest that our method is successful in preserving intangible heritage and communicating ideas in key areas of concern for this heritage that can be used to develop a preservation framework in the future. It was also possible to conclude that experience within the virtual reality framework did not affect effort expectancy for the web application, but the same experience significantly influenced the performance expectancy construct.

中文翻译:

利用虚拟现实提高非物质文化遗产保护的可及性

虚拟文化遗产文物的展示通常通过交互式数字叙事媒介进行交流。嵌入 3D 虚拟重建环境中的故事叙述的协同作用具有很高的消费者吸引力和寓教于乐的价值。我们调查通过虚拟现实呈现的 360° 视频是否进一步有助于用户沉浸在保护非物质文化遗产的应用中。然后,一个案例研究分析了作为沉浸在非物质遗产环境中的媒介,传统桌面媒体是否与虚拟现实显着不同。该案例研究描述了在波斯尼亚莫斯塔尔的老桥 Stari Most 的桥梁潜水。此应用程序旨在展示和保存该站点的桥式潜水传统。该项目描述了场地和历史以及文化联系,并在查看所有材料后提出一系列测验问题。成功完成测验允许用户参与虚拟桥潜。主观评估提供了证据,表明我们的方法在保护非物质遗产方面是成功的,并在该遗产的关键关注领域交流思想,可用于制定未来的保护框架。还可以得出结论,虚拟现实框架内的体验不会影响 Web 应用程序的工作预期,但同样的体验会显着影响性能预期构造。主观评估提供了证据,表明我们的方法在保护非物质遗产方面是成功的,并在该遗产的关键关注领域交流思想,可用于制定未来的保护框架。还可以得出结论,虚拟现实框架内的体验不会影响 Web 应用程序的工作预期,但同样的体验会显着影响性能预期构造。主观评估提供了证据,表明我们的方法在保护非物质遗产方面是成功的,并在该遗产的关键关注领域交流思想,可用于制定未来的保护框架。还可以得出结论,虚拟现实框架内的体验不会影响 Web 应用程序的工作预期,但同样的体验会显着影响性能预期构造。
更新日期:2020-05-31
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