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Progression of a serious game difficulty from a playful and pedagogical point of view: Analyze and representation
Education and Information Technologies ( IF 4.8 ) Pub Date : 2020-06-26 , DOI: 10.1007/s10639-020-10259-4
Adil Korchi , Mohamed Dardor , Fayçal Messaoudi , El Houssine Mabrouk

Serious games follow the development of mobile learning by offering games designed around a set of many levels dedicated to the practice of specific competences. They have the distinction of presenting short levels as puzzles suitable for mobile situations. As in video games, it is very important to offer a progressive challenge or even better a suitable challenge for the learner. The level design is mostly empirical time: some are valued too easy, others too hard, or the wrong place in the overall progress and adjustments are made gradually. In this article we are focusing on a methodology to describe levels of a set of learning both playful point of view of the pedagogical point of view to be able to assess progress (difficulty learning, challenge/pleasure). We have applied this approach to learning games and were able to suggest improvements or simply to represent a global vision, which is a sine qua non condition for a finer adaptation of the challenge offered to each learner.



中文翻译:

从好玩和教学的角度来看严重的游戏难度的发展:分析和表示

严肃的游戏通过提供围绕一组针对特定能力实践的多个级别设计的游戏来跟随移动学习的发展。它们的区别在于将短级别呈现为适合移动情况的难题。就像在视频游戏中一样,为学习者提供渐进式挑战甚至更好的合适挑战非常重要。关卡设计主要是凭经验进行的:有些评价太容易了,有些评价太难了,或者总体进度中的错误地方并逐渐进行了调整。在本文中,我们将重点放在描述一组学习水平的方法上,这些学习水平既可以从教学观点的嬉戏角度出发,也能够评估进度(困难学习,挑战/愉悦)。

更新日期:2020-06-26
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