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Treatment Integrity Failures during Timeout from Play.
Behavior Modification ( IF 2.0 ) Pub Date : 2020-06-16 , DOI: 10.1177/0145445520935392
Apral P Foreman 1 , Claire C St Peter 1 , Gabrielle A Mesches 1 , Nicole Robinson 1 , Lucie M Romano 1
Affiliation  

Timeout is an effective behavior-reduction strategy with considerable generality. However, little is known about how timeout is implemented under natural conditions, or how errors in implementation impact effectiveness. During Experiment 1, we observed teachers implementing timeout during play to evaluate how frequently the teachers implemented timeout following target behavior (omission errors) and other behaviors (commission errors) for four children. Teachers rarely implemented timeout; thus, omission errors were frequent, but commission errors rarely occurred. During Experiment 2, we used a reversal design to compare timeout implemented with 0% omission integrity, 100% integrity, and the level of omission integrity observed to occur during Experiment 1 for two of the participants. Timeout implemented with reduced-integrity decreased problem behavior relative to baseline, suggesting that infrequent teacher implementation of timeout may have been sufficient to reduce problem behavior.

中文翻译:

播放超时期间治疗完整性失败。

超时是一种有效的行为减少策略,具有相当的普遍性。然而,关于超时如何在自然条件下实现,或者实现中的错误如何影响有效性,我们知之甚少。在实验 1 中,我们观察了教师在游戏期间实施超时的情况,以评估教师在四个孩子的目标行为(遗漏错误)和其他行为(委托错误)之后实施超时的频率。教师很少实施超时;因此,遗漏错误经常发生,但委托错误很少发生。在实验 2 中,我们使用逆向设计来比较在 0% 遗漏完整性、100% 完整性和实验 1 中观察到的两个参与者的遗漏完整性水平下实现的超时。
更新日期:2020-06-16
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