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Novel Approaches to Teaching Aging and Disability: Active Learning Through Design and Exploration.
The International Journal of Aging and Human Development ( IF 1.926 ) Pub Date : 2020-03-24 , DOI: 10.1177/0091415020912944
Andrew J Revell 1, 2 , Brian J Ayotte 1, 2
Affiliation  

Active learning emphasizes student engagement and collaboration instead of more passive learning, which involves primarily listening to lectures in the classroom setting. The benefits of active learning are many with an emphasis on the expansion of higher-order processing and critical thinking skills. Active learning can be found in many best practice approaches in the Medicine, Science, Engineering, and Mathematics (MSTEM) fields. Hack-a-thon and hack events are examples of active learning. These are gaining popularity in research institutes, and specifically in engineering, computer science, business, and healthcare settings. Wikipedia defines hack-a-thon as the blending of the words “hack,” referring to exploratory programming, and “marathon,” referring to a timed event. This article describes a hack-a-thon approach for active learning in the classroom setting.

中文翻译:

教授老龄化和残疾的新方法:通过设计和探索进行主动学习。

主动学习强调学生的参与和协作,而不是更多的被动学习,后者主要涉及在课堂环境中听讲座。主动学习的好处很多,重点是扩展高阶处理和批判性思维技能。主动学习可以在医学、科学、工程和数学 (MSTEM) 领域的许多最佳实践方法中找到。黑客马拉松和黑客活动是主动学习的例子。这些在研究机构中越来越受欢迎,特别是在工程、计算机科学、商业和医疗保健领域。维基百科将 hack-a-thon 定义为“hack”(指探索性编程)和“marathon”(指定时事件)两个词的混合。
更新日期:2020-03-24
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