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Immersive Interconnected Virtual and Augmented Reality: A 5G and IoT Perspective
Journal of Network and Systems Management ( IF 4.1 ) Pub Date : 2020-06-12 , DOI: 10.1007/s10922-020-09545-w
Maria Torres Vega , Christos Liaskos , Sergi Abadal , Evangelos Papapetrou , Akshay Jain , Belkacem Mouhouche , Gökhan Kalem , Salih Ergüt , Marian Mach , Tomas Sabol , Albert Cabellos-Aparicio , Christoph Grimm , Filip De Turck , Jeroen Famaey

Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-reliable low-latency communication (URLLC) and a Tactile Internet of Things (IoT). In this article, we articulate the technical challenges to enable a future AR/VR end-to-end architecture, that combines 5G URLLC and Tactile IoT technology to support this next generation of interconnected AR/VR applications. Through the use of IoT sensors and actuators, AR/VR applications will be aware of the environmental and user context, supporting human-centric adaptations of the application logic, and lifelike interactions with the virtual environment. We present potential use cases and the required technological building blocks. For each of them, we delve into the current state of the art and challenges that need to be addressed before the dream of remote AR/VR interaction can become reality.

中文翻译:

沉浸式互连虚拟和增强现实:5G 和物联网视角

尽管取得了显着进步,但当前的增强现实和虚拟现实 (AR/VR) 应用主要是个人和本地体验。互连的 AR/VR,参与者可以在很远的距离进行虚拟交互,仍然是一个遥远的梦想。当前技术与此类应用之间的巨大障碍是严格的端到端延迟要求,不应超过 20 毫秒,以避免晕车和其他不适。将 AR/VR 提升到新的水平以实现沉浸式互连 AR/VR 将需要在 5G 超可靠低延迟通信 (URLLC) 和触觉物联网 (IoT) 方面取得重大进展。在本文中,我们阐述了实现未来 AR/VR 端到端架构的技术挑战,它结合了 5G URLLC 和 Tactile IoT 技术,以支持下一代互连的 AR/VR 应用程序。通过使用物联网传感器和执行器,AR/VR 应用程序将了解环境和用户上下文,支持应用程序逻辑的以人为中心的适应,以及与虚拟环境的逼真交互。我们介绍了潜在的用例和所需的技术构建块。对于他们中的每一个,我们深入研究了当前的技术水平以及在远程 AR/VR 交互的梦想成为现实之前需要解决的挑战。以及与虚拟环境的逼真互动。我们介绍了潜在的用例和所需的技术构建块。对于他们中的每一个,我们深入研究了当前的技术水平以及在远程 AR/VR 交互的梦想成为现实之前需要解决的挑战。以及与虚拟环境的逼真互动。我们介绍了潜在的用例和所需的技术构建块。对于他们中的每一个,我们深入研究了当前的技术水平以及在远程 AR/VR 交互的梦想成为现实之前需要解决的挑战。
更新日期:2020-06-12
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