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Multimodal, visuo-haptic games for abstract theory instruction: grabbing charged particles
Journal on Multimodal User Interfaces ( IF 2.2 ) Pub Date : 2020-06-06 , DOI: 10.1007/s12193-020-00327-x
Felix G. Hamza-Lup , Ioana R. Goldbach

An extensive metamorphosis is currently taking place in the education industry due to the rapid adoption of different technologies and the proliferation of new student-instructor and student–student interaction models. While traditional face-to-face interaction is still the norm, mobile, online and virtual augmentations are increasingly adopted worldwide. Moreover, with the advent of gaming technology besides the 3D visual paradigm, the “touch” and “feel” paradigm is slowly taking its place in the user interface design through gamification. While haptic (force feedback) devices were barely available a decade ago outside research laboratories, the rapid rise in gaming technology has driven the cost significantly lower enabling the spread of these devices in many households and the wide public. This article presents a novel haptic-based training tool implemented as a gaming scenario to assist students in learning of abstract concepts in Physics. The focus is on electromagnetism as one of the fundamental forces in nature and specifically the abstractions used as building blocks around the Lorentz force. Experimental results suggest that by introducing well designed visual-haptic interfaces in presenting abstract concepts, students become better engaged in the classrooms and superior learning outcomes can be achieved.



中文翻译:

多峰视觉触觉游戏,用于抽象理论教学:抓住带电粒子

由于不同技术的迅速采用以及新的学生-教师和学生-学生互动模型的泛滥,当前教育行业正在发生广泛的变态。尽管传统的面对面互动仍然很普遍,但移动,在线和虚拟扩展在全球范围内越来越多地被采用。此外,随着游戏技术的出现,除了3D视觉范式之外,“触摸”和“感觉”范式正在通过游戏化在用户界面设计中慢慢取代。尽管十年前在研究实验室外几乎没有触觉(力反馈)设备,但游戏技术的迅速发展推动了成本的显着降低,从而使这些设备在许多家庭和公众中得以普及。本文介绍了一种新颖的基于触觉的训练工具,该工具被用作游戏场景,以帮助学生学习物理学中的抽象概念。重点是电磁学,它是自然界中的基本力之一,特别是作为围绕洛伦兹力的基本组成部分的抽象。实验结果表明,通过在介绍抽象概念时引入精心设计的视觉-触觉界面,学生可以更好地参与课堂活动,并可以实现出色的学习效果。

更新日期:2020-06-06
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