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Challenge types in gaming validation of video game challenge inventory (CHA)
International Journal of Human-Computer Studies ( IF 5.3 ) Pub Date : 2020-06-03 , DOI: 10.1016/j.ijhcs.2020.102473
Jukka Vahlo , Veli-Matti Karhulahti

Challenge is a key motivation for videogame play. But what kind of challenge types videogames include, and which of them players prefer? This article helps to answer the above questions by developing and validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for investigating players’ challenge preferences in videogames. Based on a review of literature, we developed a 38-item version of CHA that was included in a social media user survey (N = 813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types: Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with USA-based survey data (N = 536). The second EFA suggested a four-factor structure similar to the first EFA. A confirmatory factor analysis was executed after an item screening process with a 12-item version of CHA via UK-based survey data (N = 1,463). The 12-CHA had an acceptable fit to the data, and the model passed construct, convergent, and discriminant validity tests. The usefulness of the validated 12-CHA is shown by connecting the discovered challenges and their preferences to known videogame play motivations and to habits of playing specific videogame genres.



中文翻译:

视频游戏挑战清单(CHA)的游戏验证中的挑战类型

挑战是电子游戏的主要动机。但是,电子游戏包括哪些挑战类型,玩家更喜欢哪种挑战类型?本文通过开发和验证视频游戏挑战清单(CHA)来帮助回答上述问题,这是一种心理上合理的测量方法,用于调查玩家在视频游戏中的挑战偏好。基于文献综述,我们开发了38个项目的CHA版本,该版本已包含在社交媒体用户调查中(N  = 813)。探索性因素分析(EFA)显示了五种挑战类型的潜在结构:物理,分析,社会情感,洞察力远见。CHA在另一个全民教育中使用基于美国的调查数据进行了修订(N = 536)。第二个EFA建议采用类似于第一个EFA的四因素结构。通过基于英国的调查数据(N  = 1,463)对12个项目的CHA进行项目筛选后,执行了验证性因素分析。12-CHA对数据具有可接受的拟合度,并且该模型通过了构造,收敛和判别有效性测试。通过将发现的挑战及其偏好与已知的视频游戏玩动机和玩特定视频游戏类型的习惯联系起来,可以证明经过验证的12-CHA的有用性。

更新日期:2020-06-03
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