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Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles
Expert Systems ( IF 3.0 ) Pub Date : 2020-05-02 , DOI: 10.1111/exsy.12570
Monica V. Sanchez-Sepulveda 1 , David Fonseca 1 , Alicia García-Holgado 2 , Francisco José García-Peñalvo 2 , Jordi Franquesa 3 , Ernesto Redondo 3 , Fernando Moreira 4
Affiliation  

The aim of this article is to study how students currently understand the conception of space through different media and how that understanding helps them to intervene in the space. Firstly, the process of teaching and learning as well as innovative supporting technologies are analysed, revealing the characteristics of the contemporary student profile and better ways of teaching according to it. Secondly, we describe the evaluation of an experiment with a virtual reality (VR) system for urban project design with students of architecture from two universities. The premise is that the technology used in VR is familiar to the current profile of students. This paper aims to study the advantages and disadvantages of this trend and to find a balance. To do so, we use a quantitative method to evaluate students' profiles and their level of satisfaction with the system. The results were obtained by a questionnaire and a survey, which show the role and use of technologies in the students' environment and the degree of satisfaction when using it in the educational processes. In line with our assumptions, the value of satisfaction in the use of an advanced visualization technology in the classroom reveals a high level of motivation, in general, with differentiation between students in their first and last phases of studies.

中文翻译:

基于学生档案的城市知识获取与表征交互式教育系统的评估

本文的目的是研究学生当前如何通过不同的媒体理解空间的概念,以及这种理解如何帮助他们干预空间。首先,分析了教与学的过程以及创新的支持技术,揭示了当代学生概况的特点,并据此提出了更好的教学方法。其次,我们描述了使用虚拟现实(VR)系统进行城市项目设计的实验评估,该实验由来自两所大学的建筑专业学生进行。前提是虚拟现实中使用的技术是当前学生们熟悉的。本文旨在研究这种趋势的优缺点,并找到一种平衡。为此,我们使用定量方法来评估学生的 配置文件及其对系统的满意度。通过问卷调查和调查获得了结果,这些调查表明了技术在学生环境中的作用和使用以及在教育过程中使用技术时的满意度。根据我们的假设,在教室中使用先进的可视化技术所获得的满足感的价值通常会显示出很高的动机,并且在学生的学习的第一阶段和最后阶段都有所不同。
更新日期:2020-05-02
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