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“Kian Santang” game as historical educational media using digital storytelling concept
Education and Information Technologies ( IF 3.666 ) Pub Date : 2020-05-25 , DOI: 10.1007/s10639-020-10209-0
Mahardika Abdi Prawira Tanjung , Opim Salim Sitompul

The history of the Indonesian state began to be forgotten by its young generation. Today’s young generation or so-called “millennial” rarely studies history pursued by previous state fighters. One of the histories of the Indonesian state is the story of Prince Kian Santang. The lesson that taken from the story of Prince Kian Santang is the wise character of Prince Kian Santang, which used as an example for Indonesian people who are facing the current era of globalisation. Prince Kian Santang is not trapped in such a position and is more concerned with society and community rights. Through Digital Storytelling and educational games, researchers hope that Indonesian teens will not forget the Prince Kian Santang story. Using the ADDIE methodology, researchers designed the game “Prince Kian Santang” and got satisfactory results.



中文翻译:

使用数字讲故事概念的“ Kian Santang”游戏作为历史教育媒体

印尼国家的历史开始被其年轻一代所遗忘。今天的年轻一代或所谓的“千禧一代”很少研究以前的国家战斗人员追求的历史。印度尼西亚建国史之一是肯安三堂亲王的故事。肯安三当亲王的故事中的教训是肯安三当亲王的明智人物,它是面对当前全球化时代的印度尼西亚人民的榜样。建安三堂亲王没有被困在这样的位置,而是更加关注社会和社区权利。通过数字叙事和教育游戏,研究人员希望印尼青少年不会忘记肯安三堂亲王的故事。研究人员使用ADDIE方法设计了游戏“ Kian Santang王子”,并获得了令人满意的结果。

更新日期:2020-05-25
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