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Teaching computational thinking in Mexico: A case study in a public elementary school
Education and Information Technologies ( IF 4.8 ) Pub Date : 2020-05-16 , DOI: 10.1007/s10639-020-10213-4
José Mario Ríos Félix , Ramón Zatarain Cabada , María Lucía Barrón Estrada

Digital literacy is a need for our current society. In Mexico, digital incursion programs are barely implemented, which represents an educational delay compared to other countries that have faced the need to integrate the teaching of digital skills, in a wide range of educational levels. This paper presents a learning environment of Computational Thinking called EasyLogic3D, which proposes a novel integration of emotional recognition, gamification, and a 3D environment. Experiments with 102 children from an Elementary School in Mexico were carried out, where cognitive and technological acceptance tests were performed. Analyzing the Cronbach’s alpha score, we found that students accepted the technology (learning environment). Also, the results showed that the perceived enjoyment when using the learning environment was positive. On the other hand, results show that the learning gained through using the learning environment was comparable to a class session in which the same topics and exercises were presented.



中文翻译:

墨西哥的计算机思维教学:公立小学的案例研究

数字素养是我们当前社会的需求。在墨西哥,几乎没有实施数字入侵计划,与其他需要在广泛的教育水平上整合数字技能的教学的国家相比,这代表了教育方面的延迟。本文介绍了称为EasyLogic3D的计算思维学习环境,提出了情感识别,游戏化和3D环境的新型集成。对来自墨西哥一所小学的102名儿童进行了实验,并进行了认知和技术接受测试。通过分析Cronbach的alpha分数,我们发现学生接受了该技术(学习环境)。而且,结果表明,使用学习环境时的愉悦感是积极的。另一方面,

更新日期:2020-05-16
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