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Crash: Find the Exit- A neuroscience board game as a tool to discuss mechanisms of drug abuse and addiction issues in the classroom
Journal of Biological Education ( IF 1.0 ) Pub Date : 2020-04-28 , DOI: 10.1080/00219266.2020.1757489
Luana Da Silva Chagas 1, 2 , Sarah Chagas De Almeida Silva 1 , Rafaela Matos Coelho De Oliveira 1 , Thaís Magalhães Manhães 1 , Giovanna Vicenta De Oliveira Braga 1 , Beatriz Sarmiero Rodolpho 1 , Helena De Souza Pereira 3 , Priscilla Oliveira Silva Bomfim 1, 2, 4
Affiliation  

ABSTRACT

Discussing substance abuse, licit or not, requires dynamism when it comes to adolescents. Games are a powerful tool to bring the subject up for discussion. Here we describe a collaborative board game designed to address this subject using current neuroscience knowledge about neurophysiology of (drug) addiction. The game highlights the action of 22 neuroactive drugs, classified into the following groups: (1) depressants; (2) hallucinogens; (3) stimulants and (4) others (anabolic steroids and prescription drugs). In addition, the game was developed to approach specific neuroscience-related themes such as: (1) brain structures (e.g. lobes); (2) cell types present in the nervous system; (3) neurotransmitter actions; (4) impact of drug abuse on the nervous system function; (5) the concept of overdose. Moreover, the game has got an educational proposal that combines the individual and social aspects of development, addressing concepts of neurosciences in a playful and stimulating way, aiming to promote not only awareness regarding the abuse of chemical substances, but also to stimulate the social development of the participants at the same time. It is worth mentioning that drug cards also bring curiosities and cultural trivia, including music and art, making it more attractive for young audiences.



中文翻译:

Crash: Find the Exit - 一个神经科学棋盘游戏,作为讨论课堂上药物滥用和成瘾问题机制的工具

摘要

讨论药物滥用,无论是否合法,都需要对青少年充满活力。游戏是一个强有力的工具,可以将这个主题提出来进行讨论。在这里,我们描述了一个协作棋盘游戏,旨在利用当前关于(药物)成瘾的神经生理学的神经科学知识来解决这个问题。游戏突出了 22 种神经活性药物的作用,分为以下几组:(1)镇静剂;(2) 致幻剂;(3) 兴奋剂和 (4) 其他(合成代谢类固醇和处方药)。此外,该游戏的开发旨在解决特定的神经科学相关主题,例如:(1)大脑结构(例如脑叶);(2) 神经系统中存在的细胞类型;(3) 神经递质作用;(4)药物滥用对神经系统功能的影响;(5)过量的概念。而且,该游戏有一个结合个人和社会发展方面的教育建议,以有趣和刺激的方式解决神经科学的概念,旨在提高人们对滥用化学物质的认识,同时促进社会发展参与者同时。值得一提的是,毒品卡还带来了包括音乐和艺术在内的好奇心和文化琐事,使其对年轻观众更具吸引力。

更新日期:2020-04-28
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