当前位置: X-MOL 学术Int. J. Hum. Comput. Interact. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form
International Journal of Human-Computer Interaction ( IF 3.4 ) Pub Date : 2020-02-19 , DOI: 10.1080/10447318.2020.1726597
Mohsinul Kabir 1 , Quazi Fahim Faisal Dhruba 1 , Hasan Mahmud 1 , Md. Kamrul Hasan 1 , Ahsan Rejwan Zaman 1
Affiliation  

Motion-based gaming can aptly substitute an individual’s daily exercise requirements while being a great source of entertainment. Conversion of sedentary-based games into motion-based form can reach more gamers who are otherwise avoiding daily exercises. Toward that end, there is scope for research on the factors to be considered to retain a greater number of players by recreating the games they are already accustomed to playing. Hence, we developed the motion-based forms of two popular sedentary games, Flappy Bird, and Temple Run. We then conducted a study incorporating both of the games with a group of participants. By analyzing the user experience through feedback and observation, we determined the key factors involved in converting conventional games into motion-based form. Our study shows that if specific considerations are made, motion-based forms of sedentary games have the potential to be more or similarly appealing and can achieve greater retention when compared to their sedentary counterpart.



中文翻译:

游戏见解:将流行的久坐游戏转换为基于动作的形式

基于动作的游戏可以很好地替代个人的日常锻炼需求,同时又是娱乐的重要来源。将久坐不动的游戏转换为基于动作的形式可以吸引更多的游戏玩家,而这些玩家本来可以避免日常锻炼。为此,通过重新创建他们已经习惯玩的游戏,可以考虑留住更多玩家的因素还有研究的余地。因此,我们开发了两种流行的久坐游戏,《飞鸟》和《神庙逃亡》的基于动作的形式。然后,我们进行了一项研究,将这两个游戏与一组参与者结合在一起。通过反馈和观察来分析用户体验,我们确定了将传统游戏转换为基于动作的形式所涉及的关键因素。我们的研究表明,如果进行特殊考虑,

更新日期:2020-02-19
down
wechat
bug