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The Effect of Texture on Brightness Perception in Simulated Scenes
LEUKOS ( IF 2.6 ) Pub Date : 2019-10-25 , DOI: 10.1080/15502724.2019.1674661
José F. Barraza 1, 2 , Andrés Martín 1, 3
Affiliation  

ABSTRACT It is known that there is a black-white asymmetry in the psychophysical response; this is such that decrements are represented in the visual system by a larger magnitude than increments, that have an equal-magnitude deviation from the background. One interesting prediction arises from this black-white asymmetry that is: an homogeneously textured surface in which each dot belongs to a range of grays, and whose mean luminance is L, will be perceived as darker than a uniform surface with the same luminance L. We propose to explore this effect and analyze its potential consequences on the brightness perception of surfaces in illuminated scenes. For this purpose, we performed two experiments: in the first one, we showed that the texture biases the perception of surface brightness. In the second one, we showed, by testing the effect on simulated 3D realistic scenes, that textured walls are perceived as darker than identically painted walls with soft finish.

中文翻译:

模拟场景中纹理对亮度感知的影响

摘要 众所周知,心理生理反应存在黑白不对称;这是这样的,在视觉系统中,减量以比增量更大的量表示,增量与背景具有等量的偏差。一个有趣的预测来自这种黑白不对称性,即:其中每个点都属于一系列灰色且平均亮度为 L 的均匀纹理表面将被感知为比具有相同亮度 L 的均匀表面更暗。我们建议探索这种影响并分析其对照明场景中表面亮度感知的潜在影响。为此,我们进行了两个实验:在第一个实验中,我们表明纹理会影响表面亮度的感知。在第二个中,我们展示了,
更新日期:2019-10-25
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