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Participation, for Whom? The Potential of Gamified Participatory Artefacts in Uncovering Power Relations within Urban Renewal Projects
ISPRS International Journal of Geo-Information ( IF 2.8 ) Pub Date : 2020-05-12 , DOI: 10.3390/ijgi9050319
Teodora Iulia Constantinescu , Oswald Devisch , Liesbeth Huybrechts

When defining participation in urban renewal projects in a political sense, this concept implies the challenging of power relations in each of its dimensions while addressing the need for knowledge, action and consciousness. Knowledge is defined as a resource which affects observable decision making. Action looks at who is involved in the production of such knowledge in order to challenge and shape the political agenda. Consciousness is how the production of knowledge changes the awareness or worldview of those involved, thus shaping the psychological and conceptual boundaries of what is possible. This paper addresses these politics of participation via the use of gamification, and more particularly gamified participatory artefacts. We discuss how a ‘good’ participatory planning process implies rebalancing existing power relations via the redistribution of knowledge, consciousness and actions, and aims to operationalize this ambition through a game. We particularly focus on the urban renewal process of one particular case, namely the Vennestraat—one of the main commercial streets of the city of Genk (BE) and present a three year participatory mapping process that made use of three gamified participatory artefacts (i.e., socio-economic network mapping, gathering mental images and scenario games). After uncovering the complex field of power relations in the entrepreneurial street, we analyze the different types of relations/groups that emerge from this participatory mapping process. The paper concludes with an analytical framework that employs gamified participatory artefacts in order to map and understand power relations and the mechanisms that frame them.

中文翻译:

参与,为谁?游戏化的参与人工制品在揭示城市更新项目中的权力关系中的潜力

定义在政治意义上的城市更新项目的参与,这个概念是指同时满足对于需要在其每个维度的权力关系的挑战知识,行为意识知识被定义为一种影响可观察的决策的资源。行动着眼于谁参与此类知识的产生,以挑战和塑造政治议程。意识知识的产生是如何改变相关人员的意识或世界观的,从而塑造了可能的心理和概念边界。本文通过使用游戏化,尤其是游戏化的参与性手工艺品来解决参与政治。我们讨论“良好”的参与式计划过程如何通过重新分配知识,意识行动来重新平衡现有的权力关系旨在通过游戏实现这一雄心壮志。我们特别关注一个特定案例的城市更新过程,即Vennestraat(亨克市(BE)的主要商业街之一),并提出了一个为期三年的参与制图过程,该过程利用了三个游戏化参与性手工艺品(即社会经济网络地图绘制,收集心理图像和情景游戏)。在揭示了创业街上复杂的权力关系领域之后,我们分析了这种参与式制图过程中出现的不同类型的关系/群体。本文的结尾是一个分析框架,该框架采用了游戏化的参与性手工艺品,以绘制和理解权力关系及其框架。
更新日期:2020-05-12
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