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Applying design science research methodology in the development of virtual reality forest management services
Forest Policy and Economics ( IF 4.0 ) Pub Date : 2020-07-01 , DOI: 10.1016/j.forpol.2020.102190
Jani Holopainen , Osmo Mattila , Essi Pöyry , Petri Parvinen

Design Science Research Methodology (DSRM) is the most common and heavily referenced methodology in the context of innovation and development in information systems. Its application has extended from information technology systems and processes to many other sectors including services and governance. The purpose of this study is to introduce DSRM as a research tool in forest-sector research and to demonstrate how it was applied in a new service-development process in the area of forest management and in virtual reality. Two DSRM iterations and their evaluation are introduced. The first one concerns forest-owner preferences for various forest-management services including virtual options, and the second concerns an application that is developed and demonstrated to customers either remotely or in-person. The findings indicate that there is a niche group of forest owners at whom the virtual-reality service could be aimed, and that these services do have the potential to meet the objectives of forest-sector companies and forest owners in terms of resource efficiency, improved interaction and shared understanding. The contribution of the study lies in exemplifying the use of DSRM in the forest sector and enhancing understanding of design and forest-owner preferences in the realm of digital services.

中文翻译:

将设计科学研究方法应用于虚拟现实森林管理服务的开发

设计科学研究方法论 (DSRM) 是信息系统创新和发展背景下最常见且被大量引用的方法论。它的应用已经从信息技术系统和流程扩展到许多其他领域,包括服务和治理。本研究的目的是将 DSRM 作为森林部门研究中的一种研究工具,并展示它如何应用于森林管理和虚拟现实领域的新服务开发过程。介绍了两个 DSRM 迭代及其评估。第一个涉及森林所有者对包括虚拟选项在内的各种森林管理服务的偏好,第二个涉及开发并向客户远程或亲自演示的应用程序。调查结果表明,虚拟现实服务可以针对一小群森林所有者,并且这些服务确实有潜力满足森林部门公司和森林所有者在资源效率方面的目标,提高互动和共同理解。该研究的贡献在于举例说明 DSRM 在森林部门的使用,并增强对数字服务领域设计和森林所有者偏好的理解。
更新日期:2020-07-01
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