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Implementation of the augmented reality to electronic practice
Computer Applications in Engineering Education ( IF 2.0 ) Pub Date : 2020-02-16 , DOI: 10.1002/cae.22204
Murat Selek 1 , Yunus E. Kıymaz 2
Affiliation  

This study focuses on the application of augmented reality (AR) to electronic practice and its impact on the success of student. The developed application in this study has a recognition‐based system structure. The Unity3D platform and the Vuforia AR software development kit are used to perform the application. Flowcharts have been prepared for each electronic experiment and the audio files and the texts to be displayed on the screen have been used to improve interaction with the user. To test the effect of AR application on student success, an experimental study was also conducted on two groups of students (control group [non‐using AR] and test group [using AR]). The data obtained from the experimental study have been analyzed using independent sample t test. According to t‐test result at 95% confidence level, the probability value p = .002113432 < .05 for the use of AR is found. These results show that the use of AR in electronic practice makes a significant difference in student success.

中文翻译:

增强现实在电子实践中的应用

本研究侧重于增强现实 (AR) 在电子实践中的应用及其对学生成功的影响。本研究中开发的应用程序具有基于识别的系统结构。Unity3D 平台和 Vuforia AR 软件开发工具包用于执行应用程序。为每个电子实验准备了流程图,并使用音频文件和屏幕上显示的文本来改善与用户的交互。为了测试 AR 应用对学生成功的影响,还对两组学生(对照组 [不使用 AR] 和测试组 [使用 AR])进行了实验研究。从实验研究中获得的数据已使用独立样本 t 检验进行分析。根据 95% 置信水平的 t 检验结果,概率值 p = . 发现 002113432 < .05 用于 AR。这些结果表明,在电子实践中使用 AR 对学生的成功有显着影响。
更新日期:2020-02-16
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