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Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality
International Journal of Human-Computer Interaction ( IF 3.4 ) Pub Date : 2019-10-25 , DOI: 10.1080/10447318.2019.1680920
Mingyu Kim 1 , Jinmo Kim 2 , Kisung Jeong 1 , Changhun Kim 3
Affiliation  

This study proposes a pseudo-haptic interface optimized for a novel portable hand grip haptic system, providing simple and realistic interfaces in various situations using the hand grips of users in immersive virtual reality. The proposed haptic system accurately determines the force of the user grip through an Arduino-based system design using portable low-cost electromyography (EMG) sensors. Using this system, a visual illusion-based pseudo-haptic interface is designed to maximize presence in virtual reality. This involves processes that use a grasping illusion to enable the user to quickly become familiar with the system when tactile sensation is excluded, which maximizes immersion. Based on this process, an immersive virtual reality application is produced to survey and analyze user presence for the provided hand grip. Finally, the positive experience and improved presence for hand grip in immersive virtual reality are statistically analyzed and verified through user surveys.



中文翻译:

掌握VR:沉浸式虚拟现实中基于伪触觉接口的便携式手握系统的存在

这项研究提出了一种针对新型便携式手持式触觉系统进行了优化的伪触觉界面,可在沉浸式虚拟现实中使用用户的握柄在各种情况下提供简单而逼真的界面。所提出的触觉系统通过使用便携式低成本肌电图(EMG)传感器的基于Arduino的系统设计来准确确定用户的握力。使用该系统,设计了基于视觉幻觉的伪触觉界面,以最大程度地提高虚拟现实中的存在感。这涉及使用抓握错觉的过程,以使用户在排除触感时能够快速熟悉系统,从而最大限度地提高了沉浸感。基于此过程,将生成一个身临其境的虚拟现实应用程序,以针对所提供的手柄来调查和分析用户的存在。最后,

更新日期:2020-04-23
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