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The effects of exergames on emotional well-being of older adults
Computers in Human Behavior ( IF 9.0 ) Pub Date : 2020-09-01 , DOI: 10.1016/j.chb.2020.106383
Han Zheng , Jinhui Li , Charles T. Salmon , Yin-Leng Theng

Abstract Exergames have been adopted as a new approach to promote healthy and active aging in recent years. This study aimed to understand the effects of exergames on emotional well-being (positive and negative affects) of older adults and further explore factors influencing the two types of affects after playing exergames. The study used a 2 (pre-test vs. post-test) × 3 (play alone vs. play with peers vs. play with youths) mixed factorial design with 319 Singaporean older adults with an average age of 73 years old over six weeks. Results of this study showed that playing exergames could lead to an increase in positive affect (Mdifference = 0.33, p

中文翻译:

运动游戏对老年人情绪健康的影响

摘要 近年来,Exergames 已被用作促进健康和积极老龄化的新方法。本研究旨在了解运动游戏对老年人情绪健康(正面和负面影响)的影响,并进一步探讨影响运动游戏后两种情绪的因素。该研究对 319 名平均年龄为 73 岁、超过 6 周的新加坡老年人使用了 2(前测与后测)×3(独自玩耍、与同龄人玩耍、与年轻人玩耍)混合因子设计. 这项研究的结果表明,玩运动游戏可能会导致积极情绪的增加(Mdifference = 0.33,p
更新日期:2020-09-01
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