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Effects of Virtual Reality Therapy on Gait and Balance Among Individuals With Spinal Cord Injury: A Systematic Review and Meta-analysis
Neurorehabilitation and Neural Repair ( IF 3.7 ) Pub Date : 2020-04-09 , DOI: 10.1177/1545968320913515
Libak Abou 1 , Vonjiniaina Domohina Malala 2 , Rebecca Yarnot 1 , Aditya Alluri 3 , Laura A Rice 1
Affiliation  

Background and Purpose. The use of virtual reality (VR) therapy among individuals with spinal cord injury (SCI) is a relatively new rehabilitation approach replicating real-life scenarios. The aim of this study was to evaluate the effectiveness of VR therapy for improving gait and balance in individuals with SCI. Methods. Databases of PubMed, Web of Science, Scopus, SportDiscuss, and CINHAL were searched from inception until September 2019. Two independent reviewers screened articles for inclusion, extracted data, and evaluated methodological quality of the trials. Results. Ten trials, including 3 randomized clinical trials (RCTs) and 7 pre-post trials, with a total of 149 participants were analyzed. Meta-analysis of RCTs demonstrated significant improvement in sitting balance (standardized mean difference [SMD] = 1.65; 95% CI 1.21-2.09; P < .01) after VR therapy with conventional rehabilitation compared with only conventional rehabilitation. Also, pre-post studies using VR therapy without a control group showed improvement in standing balance (Berg Balance Scale, MD = 4.22; 95% CI 1.78-6.66; P < .01 and Activities-specific Balance Confidence scale, MD = 8.53; 95% CI 2.52-14.53; P = .01) and a trend for improvement in gait (SMD = 0.34; 95% CI 0.02-0.66; P = .04). Conclusion. This study demonstrated the beneficial effects of VR therapy to enhance sitting and standing balance and showed a trend of gait improvement in individuals with SCI. This conclusion is based on mainly preliminary data and therefore, more RCTs are needed to confirm the effects of the use of VR in individuals with SCI.

中文翻译:

虚拟现实疗法对脊髓损伤患者步态和平衡的影响:系统评价和荟萃分析

背景和目的。在脊髓损伤 (SCI) 患者中使用虚拟现实 (VR) 疗法是一种复制现实生活场景的相对较新的康复方法。本研究的目的是评估 VR 疗法对改善 SCI 患者步态和平衡的有效性。方法。从开始到 2019 年 9 月,对 PubMed、Web of Science、Scopus、SportDiscuss 和 CINHAL 的数据库进行了搜索。两名独立审查员筛选了纳入的文章、提取数据并评估试验的方法学质量。结果。10 项试验,包括 3 项随机临床试验 (RCT) 和 7 项事前试验,共 149 名参与者进行了分析。RCT 的荟萃分析表明坐姿平衡有显着改善(标准化平均差 [S​​MD] = 1.65;95% CI 1.21-2.09;P < . 01) VR 治疗后与常规康复相比较仅常规康复。此外,在没有对照组的情况下使用 VR 治疗的前后研究显示站立平衡有所改善(Berg 平衡量表,MD = 4.22;95% CI 1.78-6.66;P < .01 和活动特定平衡信心量表,MD = 8.53; 95% CI 2.52-14.53;P = .01)和步态改善趋势(SMD = 0.34;95% CI 0.02-0.66;P = .04)。结论。这项研究证明了 VR 疗法对提高坐姿和站立平衡的有益作用,并显示出 SCI 患者步态改善的趋势。该结论主要基于初步数据,因此需要更多的 RCT 来证实 VR 对 SCI 患者的影响。此外,在没有对照组的情况下使用 VR 治疗的前后研究显示站立平衡有所改善(Berg 平衡量表,MD = 4.22;95% CI 1.78-6.66;P < .01 和活动特定平衡信心量表,MD = 8.53; 95% CI 2.52-14.53;P = .01)和步态改善趋势(SMD = 0.34;95% CI 0.02-0.66;P = .04)。结论。这项研究证明了 VR 疗法对提高坐姿和站立平衡的有益作用,并显示出 SCI 患者步态改善的趋势。该结论主要基于初步数据,因此需要更多的 RCT 来证实 VR 对 SCI 患者的影响。此外,在没有对照组的情况下使用 VR 治疗的前后研究显示站立平衡有所改善(Berg 平衡量表,MD = 4.22;95% CI 1.78-6.66;P < .01 和活动特定平衡信心量表,MD = 8.53; 95% CI 2.52-14.53;P = .01)和步态改善趋势(SMD = 0.34;95% CI 0.02-0.66;P = .04)。结论。这项研究证明了 VR 疗法对提高坐姿和站立平衡的有益作用,并显示出 SCI 患者步态改善的趋势。该结论主要基于初步数据,因此需要更多的 RCT 来证实 VR 对 SCI 患者的影响。01 和活动特定的平衡信心量表,MD = 8.53;95% 置信区间 2.52-14.53;P = .01)和步态改善的趋势(SMD = 0.34;95% CI 0.02-0.66;P = .04)。结论。这项研究证明了 VR 疗法对提高坐姿和站立平衡的有益作用,并显示出 SCI 患者步态改善的趋势。该结论主要基于初步数据,因此需要更多的 RCT 来证实 VR 对 SCI 患者的影响。01 和活动特定的平衡信心量表,MD = 8.53;95% 置信区间 2.52-14.53;P = .01)和步态改善的趋势(SMD = 0.34;95% CI 0.02-0.66;P = .04)。结论。这项研究证明了 VR 疗法对增强坐姿和站立平衡的有益作用,并显示出 SCI 患者步态改善的趋势。该结论主要基于初步数据,因此需要更多的 RCT 来证实 VR 对 SCI 患者的影响。
更新日期:2020-04-09
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