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Multi‐Segment Foot for Human Modelling and Simulation
Computer Graphics Forum ( IF 2.7 ) Pub Date : 2019-12-25 , DOI: 10.1111/cgf.13896
Hwangpil Park 1 , Ri Yu 1 , Jehee Lee 1
Affiliation  

Realistic modelling of a human‐like character is one of the main topics in computer graphics to simulate human motion physically and also look realistically. Of the body parts, a human foot interacts with the ground, and plays an essential role in weight transmission, balancing posture and assisting ambulation. However, in the previous researches, the foot model was often simplified into one or two rigid bodies connected by a revolute joint. We propose a new foot model consisting of multiple segments to reproduce human foot shape and its functionality accurately. Based on the new model, we develop a foot pose controller that can reproduce foot postures that are generally not obtained in motion capture data. We demonstrate the validity of our foot model and the effectiveness of our foot controller with a variety of foot motions in a physics‐based simulation.

中文翻译:

用于人体建模和仿真的多节足

拟人角色的逼真建模是计算机图形学的主要主题之一,用于模拟人体运动并使其看起来逼真。在身体部位中,人的脚与地面相互作用,在重量传递、平衡姿势和辅助行走方面起着至关重要的作用。然而,在以往的研究中,足部模型往往被简化为一个或两个通过旋转关节连接的刚体。我们提出了一种由多个部分组成的新足部模型,以准确再现人类足部形状及其功能。基于新模型,我们开发了一种足部姿势控制器,可以重现通常在动作捕捉数据中无法获得的足部姿势。
更新日期:2019-12-25
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