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FakeYou! -- A Gamified Approach for Building and Evaluating Resilience Against Fake News
arXiv - CS - Computers and Society Pub Date : 2020-03-17 , DOI: arxiv-2003.07595
Lena Clever, Dennis Assenmacher, Kilian M\"uller, Moritz Vinzent Seiler, Dennis M. Riehle, Mike Preuss, Christian Grimme

Nowadays fake news are heavily discussed in public and political debates. Even though the phenomenon of intended false information is rather old, misinformation reaches a new level with the rise of the internet and participatory platforms. Due to Facebook and Co., purposeful false information - often called fake news - can be easily spread by everyone. Because of a high data volatility and variety in content types (text, images,...) debunking of fake news is a complex challenge. This is especially true for automated approaches, which are prone to fail validating the veracity of the information. This work focuses on an a gamified approach to strengthen the resilience of consumers towards fake news. The game FakeYou motivates its players to critically analyze headlines regarding their trustworthiness. Further, the game follows a "learning by doing strategy": by generating own fake headlines, users should experience the concepts of convincing fake headline formulations. We introduce the game itself, as well as the underlying technical infrastructure. A first evaluation study shows, that users tend to use specific stylistic devices to generate fake news. Further, the results indicate, that creating good fakes and identifying correct headlines are challenging and hard to learn.

中文翻译:

假你!-- 一种建立和评估抵御假新闻的能力的游戏化方法

如今,假新闻在公共和政治辩论中被大量讨论。尽管蓄意虚假信息的现象由来已久,但随着互联网和参与式平台的兴起,虚假信息达到了一个新的水平。由于 Facebook 和 Co.,有目的的虚假信息 - 通常称为假新闻 - 可以很容易地被每个人传播。由于数据的高波动性和内容类型(文本、图像等)的多样性,揭穿假新闻是一项复杂的挑战。对于自动化方法尤其如此,因为它们容易无法验证信息的真实性。这项工作的重点是一种游戏化的方法,以增强消费者对假新闻的抵御能力。FakeYou 游戏鼓励玩家批判性地分析有关其可信度的头条新闻。此外,游戏遵循“
更新日期:2020-03-18
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