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Eye-dominance-guided Foveated Rendering.
IEEE Transactions on Visualization and Computer Graphics ( IF 5.2 ) Pub Date : 2020-02-20 , DOI: 10.1109/tvcg.2020.2973442
Xiaoxu Meng , Ruofei Du , Amitabh Varshney

Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance - the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality.

中文翻译:

眼睛主导的凹版渲染。

对于各种虚拟现实(VR)应用程序而言,优化渲染性能至关重要。集中式渲染作为将交互式帧速率与更高的头戴式显示器分辨率进行协调的必不可少的技术而出现。在这里,我们提出了一种简单而有效的技术,该技术可通过利用眼的优势来进一步降低凹版渲染的成本,这是人类视觉系统倾向于用一只眼睛而不是另一只眼睛进行场景感知的趋势。我们的新方法是眼主导的中心凹渲染(EFR),与非主眼相比,优势眼的场景在更低的中心凹水平下(具有更高的细节)进行渲染。与传统的凹版渲染相比,可以期望EFR提供出色的渲染性能,同时保持相同水平的感知视觉质量。
更新日期:2020-04-22
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