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Reduced loss aversion and inhibitory control in adolescents with internet gaming disorder.
Psychology of Addictive Behaviors ( IF 3.2 ) Pub Date : 2020-05-01 , DOI: 10.1037/adb0000549
Lingxiao Wang 1 , Moqian Tian 2 , Ya Zheng 3 , Qi Li 1 , Xun Liu 1
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As adolescents are in a crucial developmental period, they are more susceptible than adults to Internet gaming disorder (IGD). The dual-system model proposed by Casey, Jones, and Hare (2008) emphasized the equal importance of reward-seeking and cognitive control systems in accounting for adolescents' risky behaviors. Considering that no study has simultaneously examined reward seeking (loss aversion, i.e., loss sensitivity relative to gain sensitivity) and cognitive control (inhibitory control) in IGD, this study aimed to investigate loss aversion and inhibitory control in the same IGD adolescent population. Forty five adolescent patients with IGD and 43 matched healthy control participants completed a mixed gambles task and a stop-signal task to measure loss aversion and inhibitory control, respectively. Two main findings were identified in this study. First, the IGD participants showed concurrent reduced loss aversion and inhibitory control, suggesting that differences in both systems serve as behavioral markers of IGD in adolescents. Second, the IGD participants were categorized into 2 distinct subtypes based on differences in loss aversion and inhibitory control, which implies specific therapies for specific subtypes of IGD adolescents. Therefore, this study extends the application of the dual-system model to explain adolescents' excessive Internet gaming behavior. (PsycINFO Database Record (c) 2020 APA, all rights reserved).

中文翻译:

减少网络游戏障碍青少年的损失厌恶和抑制控制。

由于青少年正处于关键的发育时期,因此他们比成年人更容易受到互联网游戏障碍(IGD)的影响。Casey,Jones和Hare(2008)提出的双系统模型强调了奖励寻求和认知控制系统在解决青少年的风险行为方面的同等重要性。考虑到没有研究同时检查IGD中的寻求奖励(损失厌恶,即相对于获得敏感性的损失敏感性)和认知控制(抑制性控制),因此本研究旨在调查同一IGD青少年人群的损失厌恶和抑制性控制。45名IGD的青春期患者和43名匹配的健康对照参与者分别完成了一项混合赌博任务和一项停止信号任务,以分别测量损失的厌恶和抑制性对照。在这项研究中确定了两个主要发现。首先,IGD参与者表现出同时减少的损失厌恶和抑制控制,这表明这两个系统的差异可作为青少年IGD的行为标志。其次,根据损失厌恶和抑制控制的差异,将IGD参与者分为2个不同的亚型,这意味着针对IGD青少年特定亚型的特定疗法。因此,本研究扩展了双系统模型的应用,以解释青少年过度的互联网游戏行为。(PsycINFO数据库记录(c)2020 APA,保留所有权利)。根据损失厌恶和抑制控制的差异,将IGD参与者分为2种不同的亚型,这意味着针对IGD青少年特定亚型的特定疗法。因此,本研究扩展了双系统模型的应用,以解释青少年过度的互联网游戏行为。(PsycINFO数据库记录(c)2020 APA,保留所有权利)。根据损失厌恶和抑制控制的差异,将IGD参与者分为2种不同的亚型,这意味着针对IGD青少年特定亚型的特定疗法。因此,本研究扩展了双系统模型的应用,以解释青少年过度的互联网游戏行为。(PsycINFO数据库记录(c)2020 APA,保留所有权利)。
更新日期:2020-05-01
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