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TouristGo: a location-based mobile game to improve tourist experience by visiting path optimisation
Personal and Ubiquitous Computing ( IF 3.006 ) Pub Date : 2019-11-08 , DOI: 10.1007/s00779-019-01327-9
Youshui Lu , Feng Yuan , Jinwei Lin , Kangyi Yuan

With the increased residents’ income, people’s willingness to travel is also increased. The trend of tourism popularisation is becoming more and more apparent. Especially during the public holiday period, the number of tourists has increased sharply, resulting in a surge in the number of tourists in some cultural heritage zones and even congested, which has raised concerns from all sectors of society. The tourists’ dissatisfaction caused by tourism crowding needs to be solved urgently. In this paper, we proposed a mobile game TouristGo which not only incentivise the tourists to visit by following the least crowded path but also collect visitors’ location data to better manage the tourist flow within the cultural heritage zones. In addition, through the process, the tourist could gain a better understanding of the knowledge of the cultural heritage zones.

中文翻译:

TouristGo:一种基于位置的手机游戏,可通过优化路径来改善游客体验

随着居民收入的增加,人们出行的意愿也随之增加。旅游普及的趋势越来越明显。特别是在公共假期期间,游客人数急剧增加,导致一些文化遗产地区的游客人数激增,甚至拥挤,这引起了社会各界的关注。迫切需要解决旅游者拥挤造成的游客不满。在本文中,我们提出了一款移动游戏TouristGo,不仅可以通过沿着最不拥挤的路径激励游客,还可以收集游客的位置数据,从而更好地管理文化遗产区内的游客流量。此外,通过该过程,
更新日期:2019-11-08
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