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A Representation of Rhythmic Motions
New Generation Computing ( IF 2.0 ) Pub Date : 2019-04-01 , DOI: 10.1007/s00354-019-00051-5
Tsutomu Fujinami , Shohei Hidaka

AbstractSkill is an action requiring intelligence. It has been debated whether motions require representations because they are thought to describe procedures. The dichotomy between thought and execution has puzzled us because we are unsure how thinking process intervenes with execution and how execution is understood by thinking process. We have in other words no logical theory of executions. We propose an intermediate level of representation between thought and execution. Hinted by an illustration by a professional musician, we propose to represent the skill knowledge as a phase space. The shape conveys necessary items of information to dance and play samba with different types of instruments thanks to the abstract representation of motions. We show that the shape is established by abstracting over physical particulars such as velocity, direction, position, etc. The abstract form of representation bridges the gap between thought and execution. It also allows masters to transfer his knowledge to pupils. We hypothesise that more layers would exist between thought and execution, enabling the agent to effectively plan and control his motions.

中文翻译:

节奏运动的表示

AbstractSkill 是一种需要智力的动作。动议是否需要陈述一直存在争议,因为它们被认为是描述程序。思考和执行之间的二分法让我们感到困惑,因为我们不确定思考过程如何干预执行以及思考过程如何理解执行。换句话说,我们没有关于处决的逻辑理论。我们提出了思想和执行之间的中间级别的表示。通过专业音乐家的插图暗示,我们建议将技能知识表示为相位空间。由于运动的抽象表示,形状传达了必要的信息项目,以使用不同类型的乐器跳舞和演奏桑巴。我们表明形状是通过抽象物理细节(例如速度,方向、位置等。抽象的表现形式弥合了思想和执行之间的鸿沟。它还允许大师将他的知识传授给学生。我们假设思想和执行之间会存在更多层次,使代理能够有效地计划和控制他的动作。
更新日期:2019-04-01
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