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Agile development of multiplatform educational video games using a Domain-Specific Language
Universal Access in the Information Society ( IF 2.1 ) Pub Date : 2019-07-25 , DOI: 10.1007/s10209-019-00681-y
Cristian González García , Edward Rolando Núñez-Valdez , Pablo Moreno-Ger , Rubén González Crespo , B. Cristina Pelayo G-Bustelo , Juan Manuel Cueva Lovelle

Educational video games are becoming an increasingly popular alternative in the academic field. However, video game development is a very complex task that requires programming skills and knowledge of multiple technologies, as well as lengthy and costly processes. This has hindered the adoption of educational video games in real settings, and therefore the global acceptance of educational games as a viable approach. In contrast, teachers with limited time and resources are a key factor for educational video game adoption. If enthusiastic teachers can be empowered to create games to engage their students, and if these games were ready to be played in a variety of devices and platforms, we could bring a new generation of low-cost games for immediate deployment in the classroom, using the students’ own devices. We aim to achieve this goal by creating a Domain-Specific Language for the development of multiplatform educational video games without requiring any programming skills and with a reduced time investment. This approach should reduce the barriers for using educational video games in the classroom and ease the way towards generalised adoption of educational video games.

中文翻译:

使用领域特定语言的多平台教育视频游戏的敏捷开发

教育视频游戏正在成为学术领域中越来越受欢迎的替代方法。但是,视频游戏开发是一项非常复杂的任务,需要编程技能和多种技术的知识以及漫长而昂贵的流程。这阻碍了在实际环境中采用教育视频游戏,因此阻碍了全球接受教育游戏作为一种可行的方法。相反,时间和资源有限的教师是采用教育视频游戏的关键因素。如果可以激励热情的老师来创建游戏来吸引学生,并且可以将这些游戏准备在各种设备和平台上进行播放,那么我们可以带来新一代的低成本游戏,以便在教室中立即进行部署。学生自己的设备。我们的目标是通过创建用于开发多平台教育视频游戏的领域特定语言而无需任何编程技能并减少时间投入来实现这一目标。这种方法应减少在教室中使用教育视频游戏的障碍,并简化普遍采用教育视频游戏的方式。
更新日期:2019-07-25
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