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Preventing the risks of monotony related fatigue while driving through gamification
European Transport Research Review ( IF 5.1 ) Pub Date : 2019-10-29 , DOI: 10.1186/s12544-019-0382-4
Lukas Bier , Michael Emele , Kaja Gut , Jasna Kulenovic , David Rzany , Max Peter , Bettina Abendroth

Driving fatigue can have serious consequences. Too often fatal accidents are caused by fatigue. However, it is not uncommon for fatigue to occur while driving when the driver is under-challenged. Due to the increasing automation of vehicles, it is foreseeable that the number of accidents caused by monotony will increase. Interactions between driver and vehicle through gamification can remedy the situation and provide the driver with new stimuli during an otherwise monotonous journey. In order to test the effectiveness of such interactions, we conducted a driving simulator study with 31 test persons to investigate driving performance and psycho-physiological parameters. Each subject ran through the experiment three times in randomized order to test the interaction system in comparison to a ride in which the driver was alone and a ride in which the driver had a co-driver. The results provide clear indications of safer driving of the test subjects when driving with gamification and with a passenger. The tested interaction system prevents upcoming fatigue in a similar way to communication with a passenger. The experiments also provide insights into the effects of monotony in vehicle driving.

中文翻译:

通过游戏化驾驶时预防与单调有关的疲劳的风险

驾驶疲劳会产生严重后果。致命事故往往是由疲劳引起的。但是,当驾驶员受到挑战时,在驾驶过程中经常会出现疲劳。由于车辆自动化程度的提高,可以预见的是,由单调引起的事故数量将会增加。驾驶员与车辆之间通过游戏化进行的交互可以纠正这种情况,并在原本单调的旅程中为驾驶员提供新的刺激。为了测试这种互动的有效性,我们与31名测试人员进行了驾驶模拟器研究,以研究驾驶性能和心理生理参数。与驾驶员独自一人的乘车和驾驶员有一名副驾驶员的乘车相比较,每个受试者以随机顺序进行了三次实验以测试交互系统。结果清楚地表明在游戏化和带乘客驾驶时,测试对象的驾驶安全性更高。经过测试的交互系统以与乘客沟通类似的方式防止了即将出现的疲劳。实验还提供了单调在车辆驾驶中的作用的见解。
更新日期:2019-10-29
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