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The Plausibility of Using Unmanned Aerial Vehicles as a Serious Game for Dealing with Attention Deficit-Hyperactivity Disorder
Cognitive Systems Research ( IF 2.1 ) Pub Date : 2020-01-01 , DOI: 10.1016/j.cogsys.2019.09.013
Sonia López , José-Antonio Cervantes , Salvador Cervantes , Jahaziel Molina , Francisco Cervantes

Abstract Attention Deficit-Hyperactivity Disorder (ADHD) is considered a mental disease that affects an estimated 5% of the world’s youth population. Brain-Computer Interfaces (BCIs) such as Electroencephalograms (EEGs) and functional Magnetic Resonance Imaging (fMRI) have been used to study and treat this mental disease. This paper shows the plausibility of using Unmanned Aerial Vehicles (UAVs) as a serious game for therapeutic purposes through a systematic review of the current state of UAVs and how they have been coupled to BCIs in order to control them through mental commands. Also, challenges and research opportunities from a usability approach related to the game design, interaction design, and cognitive rehabilitation are identified and described. We hope that the research opportunities identified in this paper can be useful to guide future research and gain insight into how to solve challenges related to the use of Unmanned Aerial Vehicles in cognitive therapies.

中文翻译:

使用无人驾驶飞行器作为处理注意力缺陷多动障碍的严肃游戏的合理性

摘要 注意缺陷多动障碍 (ADHD) 被认为是一种精神疾病,影响了全球约 5% 的青年人口。脑电图 (EEG) 和功能性磁共振成像 (fMRI) 等脑机接口 (BCI) 已被用于研究和治疗这种精神疾病。本文通过系统回顾无人机的当前状态以及它们如何与 BCI 耦合以通过心理命令控制它们,展示了将无人机 (UAV) 用作治疗目的的严肃游戏的合理性。此外,还确定并描述了与游戏设计、交互设计和认知康复相关的可用性方法的挑战和研究机会。
更新日期:2020-01-01
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