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Orchestrating learning during implementation of a 3D virtual world
New Review of Hypermedia and Multimedia ( IF 1.4 ) Pub Date : 2016-05-04 , DOI: 10.1080/13614568.2016.1179797
Turkan Karakus , Ozlem Baydas , Fatma Gunay , Murat Coban , Yuksel Goktas

ABSTRACT There are many issues to be considered when designing virtual worlds for educational purposes. In this study, the term orchestration has acquired a new definition as the moderation of problems encountered during the activity of turning a virtual world into an educational setting for winter sports. A development case showed that community plays a key role in both the emergence of challenges and in the determination of their solutions. The implications of this study showed that activity theory was a useful tool for understanding contextual issues. Therefore, instructional designers first developed relevant tools and community-based solutions. This study attempts to use activity theory in a prescriptive way, though it is known as a descriptive theory. Finally, since virtual world projects have many aspects, the variety of challenges and practical solutions presented in this study will provide practitioners with suggestions on how to overcome problems in future.

中文翻译:

在实施 3D 虚拟世界期间协调学习

摘要 在为教育目的设计虚拟世界时,需要考虑许多问题。在这项研究中,“编排”一词获得了新的定义,即在将虚拟世界转变为冬季运动教育环境的活动中遇到的问题的缓和。一个发展案例表明,社区在挑战的出现和确定解决方案方面都发挥着关键作用。这项研究的意义表明,活动理论是理解情境问题的有用工具。因此,教学设计者首先开发了相关的工具和基于社区的解决方案。本研究试图以规定的方式使用活动理论,尽管它被称为描述性理论。最后,由于虚拟世界项目有很多方面,
更新日期:2016-05-04
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