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An affective serious game for collaboration between humans and robots
Entertainment Computing ( IF 2.8 ) Pub Date : 2019-09-09 , DOI: 10.1016/j.entcom.2019.100319
Petar Jerčić , Johan Hagelbäck , Craig Lindley

Elicited physiological affect in humans collaborating with their robot partners was investigated to determine its influence on decision-making performance in serious games. A turn-taking version of the Tower of Hanoi game was used, where physiological arousal and valence underlying such human-robot proximate collaboration were investigated. A comparable decision performance in the serious game was found between human and non-humanoid robot arm collaborator conditions, while higher physiological affect was found in humans collaborating with such robot collaborators. It is suggested that serious games which are carefully designed to take into consideration the elicited physiological arousal might witness a better decision-making performance and more positive valence using non-humanoid robot partners instead of human ones.



中文翻译:

一个人与机器人之间协作的情感严肃游戏

研究了人类与其机器人合作伙伴协作产生的自发性生理影响,以确定其对严肃游戏中决策性能的影响。使用了“河内之塔”游戏的回合版本,在其中研究了这种人机接近协作背后的生理唤醒和化合价。在人类和非人形机器人手臂协作者之间发现了在严肃游戏中可比的决策性能,而在与此类机器人协作者协作的人中发现了更高的生理影响。建议认真设计并考虑到引起的生理唤醒的严肃游戏,使用非类人机器人伙伴而不是人类伙伴,可能会表现出更好的决策性能和更高的效价。

更新日期:2019-09-09
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