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One-Clock Priced Timed Games are PSPACE-hard
arXiv - CS - Logic in Computer Science Pub Date : 2020-01-13 , DOI: arxiv-2001.04458
John Fearnley; Rasmus Ibsen-Jensen; Rahul Savani

The main result of this paper is that computing the value of a one-clock priced timed game (OCPTG) is PSPACE-hard. Along the way, we provide a family of OCPTGs that have an exponential number of event points. Both results hold even in very restricted classes of games such as DAGs with treewidth three. Finally, we provide a number of positive results, including polynomial-time algorithms for even more restricted classes of OCPTGs such as trees.
更新日期:2020-01-14

 

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