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Dataset of Video Game Development Problems
arXiv - CS - Software Engineering Pub Date : 2020-01-02 , DOI: arxiv-2001.00491
Cristiano Politowski, Fabio Petrillo, Gabriel Cavalheiro Ullmann, Josias de Andrade Werly, and Yann-Ga\"el Gu\'eh\'eneuc

Different from traditional software development, there is little information about the software-engineering process and techniques in video-game development. One popular way to share knowledge among the video-game developers' community is the publishing of postmortems, which are documents summarizing what happened during the video-game development project. However, these documents are written without formal structure and often providing disparate information. Through this paper, we provide developers and researchers with grounded dataset describing software-engineering problems in video-game development extracted from postmortems. We created the dataset using an iterative method through which we manually coded more than 200 postmortems spanning 20 years (1998 to 2018) and extracted 1,035 problems related to software engineering while maintaining traceability links to the postmortems. We grouped the problems in 20 different types. This dataset is useful to understand the problems faced by developers during video-game development, providing researchers and practitioners a starting point to study video-game development in the context of software engineering.

中文翻译:

视频游戏开发问题数据集

与传统的软件开发不同,关于视频游戏开发中的软件工程过程和技术的信息很少。在视频游戏开发者社区中分享知识的一种流行方式是发布事后分析,这是总结视频游戏开发项目期间发生的事情的文件。然而,这些文档的编写没有正式的结构,并且经常提供不同的信息。通过本文,我们为开发人员和研究人员提供了从事后分析中提取的描述视频游戏开发中软件工程问题的扎实数据集。我们使用迭代方法创建了数据集,通过该方法我们手动编码了跨越 20 年(1998 年至 2018 年)的 200 多个事后分析,并提取了 1、035 与软件工程相关的问题,同时保持与事后分析的可追溯性链接。我们将问题分为 20 种不同类型。该数据集有助于了解开发人员在视频游戏开发过程中面临的问题,为研究人员和从业人员提供了一个起点,可以在软件工程的背景下研究视频游戏开发。
更新日期:2020-09-08
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